Gief's Gym - Auto Correct DP - A practical lesson on controlling your inputs to stuff unsafe crossup attempts

MUSCLE POWER

Welcome back friends! I hope you all arrived ready to improve. A simple cross up may make your reversal whiff, but there are ways to prevent such muscle embarrassment. Get ready to build that muscle memory!

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Auto Correct DP - Beginner

The Workout – In training mode pick Ryu vs Zangief. Turn on Input Display so you can see exactly how your inputs are being read by the game. This workout requires a basic understanding of the record and playback functions in the training room. In the Dummy Settings, set the Dummy to “Playback Recording.” You will then record the following Setup in “Action Recording Settings” Slot 1 (walk forward > max range cr.hk > walk forward > wait for a moment > jump forward > crossup body splash):

Walk Forward> Max Range +>> Wait >> Late +

When this action is recorded, select “Action Playback Settings” and activate Slot 1, then get ready to control Player 1. Allow yourself to be swept by the Dummy and do not quick rise or back rise. As Zangief jumps over you with a flying body splash, attempt to perform an invincible medium punch Shoryuken (mp DP). You will need to perform an Auto Correct DP by inputting the Shoryuken one of two ways. First you could input the Shoryuken in the direction that Zangief jumped at you from then delay the medium button press until the last possible moment. The second way involves inputting the motion as follows (df > db > df > db > delayed mp):

>>>+ Delayed

After every attempt to Auto Correct DP you will need to “Restart Battle” in order to reset the spacing. Perform an Auto Correct Reversal 10 times in a row. If the Dummy is able to land this cross up, start back at zero. Video Here

The Purpose – There will be times when your opponent will put you into an ambiguous cross up situation on wake up. While you may see the set up coming from a mile away, simply mashing out the reversal could send you flying off in the wrong direction. This would give your opponent the opportunity to land a huge crush counter combo for big damage even when you knew what was coming. You will notice in the workout if you perform a reversal DP then Zangief will land right behind Ryu’s head. The setup described in the workout is not a safe jump but Zangief’s position in the air will cause Ryu’s mashed out reversal Shoryuken to come out in the original direction from which Zangief jumped. Instead, control your inputs and perform the Shoryuken as late as possible to ensure that you hit your opponent’s unsafe crossup attempt. From a technical standpoint, the game engine is maintaining the directional inputs as Zangief is to your right then flips them as Zangief crosses over your centerline. However, the input buffer of the Shoryuken carries over until you hit your medium punch button allowing you to perform an Auto Correct DP. This type of reversal will also keep you safe if the ambiguous jump in lands in front, keeping you safe from having to guess which side your opponent will land. You may also encounter situations where your opponent crosses over you earlier on in their jump arc. This may require that you input your Shoryuken motion in the opposite direction, after your opponent has already crossed over your head. Always be aware of your character’s centerline when you are knocked down and use the appropriate Auto Correct reversal given the specific situation.


If you have any questions or need a spotter for this particular workout, leave a message in the comments.

Posted Apr 7, 2016, 12:36 PM UTC

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