You guys need to chill with the anti500+ ap requirement posts
This is kind of getting out of hand. Either step-up your game and get the gear (srsly, you can get 500ap with "old" content gear) or create your own damn lobbies. Let the people that don't want to risk having dead weight in they'r group set whatever requirements they want. It does not concern you in the slightest.
Posted Apr 10, 2016, 11:23 PM UTC
514 AP and what I don't understand is that by setting AP requirements high or even looking for specific classes (WL only etc) you take longer trying to get the "faster group" by sitting in dungeon lobby than you do accepting someone slightly below what your stat requirements are.
Besides that, what I don't like about the requirements is just that its a bad habit. There are setups that are higher DPS but you have to sacrifice AP for them (for example, using Python Necklace + Python Bracelet instead of HM neck/brace at 55% or higher crit, you get a ton of crit damage but lose like 24 AP compared to true siren necklace + true oathbreaker bracelet).
I've even seen people with 500 AP but they have 30% crit rate. I'd rather have something like a 430-450 with 50%+ crit rate instead of that. Having a good crit rate + crit damage is better than having high AP, and someone with the better crit rate probably knows what they're doing when gearing up -- whereas that 500 ap player with 30% crit is likely to just simply have good weapon but not good game knowledge or mechanics, or even a good build.
Once we get elemental gear, there's no way you'll be able to judge someone simply by looking at their AP. You'll be sacrificing some AP and/or crit damage to get elemental damage because of multiplicatives and how they work.
TL;DR: Makes more sense to ask for 450+ AP and, say, 4.5k+ crit than it does for just simply 500+ AP.
I completely agree with everything you wrote. All im saying its noones business if someone is asking for 500+ for whatever reason because i saw at least 2 posts complaining about it today. I had plenty BDs/Destroyers/Summoners with 500+ ap that straight up grab yeti for full duration after his heat suction.
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Bingo. Who cares how long it takes to find a solid group if you're all in the mindset of farming the dungeon for 5 hours. That 2-3 extra minutes at the start becomes pretty negligible, when you compare it to the 3-5 minutes per run that you can save (or, if we're talking 4man necro, the 10-20 mins you can save...).