The Other 14 Endbringers
I made these a while ago and was wondering what everyone here thinks of them.
Edit: I've added the canon six as reference to the end of the list.
Edit 2: I changed Charon's appearance and streamlined how exactly Pele attacks. Based on the suggestions of primegopher and TheCosmicCactus respectively.
Edit 3: I adjusted some of their heights on arenbecl's suggestion.
Edit 4: Added more to describe how Rakshasa fights, based on arenbecl's Artemis Endbringer below, with his permission.
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- My Endbringers - - - - - - - -
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Apophis
Size: 95 feet long
Appearance: He appears to be an enormous cobra, with a body thicker than a semi-trailer. He is mostly a dark, nearly black, purple, but he is covered in swirling geometric designs that glow blue. These lines also tend to outline patches of his scales, fading in and out of sight. Long, spiked, fin-like spines run down his back and culminate in a jagged blade on the tip of his tail. His cobra like hood opens to be 20 feet wide, obviously supported by bones like spurs beneath his skin. His mouth contains the wicked fangs you would expect and glows with an inner blue light. He leaves behind motes of this same light as he moves.
Powers: Apophis is a being that partially exists in a myriad of dimensions at any one time. These dimensions contain utterly alien energies and the physics in each possess their own distinct rules. He is able to change which of these dimensions affect him at any time, punctuated by a burst of blue light when he changes. Depending on which dimension, and subsequently which rules, he currently is affected by, he can possess a variety of powers that dictate how he interacts with the world. Some might grant him intangibility while others turn him into a gravitational focal point. He is also able to gather the exotic energies present in these dimensions and release them from his body, wreaking havoc on any number of forms of native matter or energies. He projects an enormous beam of some of these energies as both an initiation and exit from battle.
Charon
Size: 40 feet tall
Appearance: A skeletal man plain and simple. He has leathery skin wrapped tightly against his bones everywhere except his face, where his skull is exposed. He wears a ragged leather coat that hangs from his thin body, trailing far behind him as he moves. It is usually difficult to see, but he has no lower body, just a torso that floats above the ground.
Powers: As Charon passes through space he leaves a rift between worlds in his wake. This generates what looks like a deep, black flow of water. He has complete control over his river. Raging whirlpools and waves can erupt from the still surface in an instant. The river also merges itself with any natural bodies of water it comes in contact with, allowing it to quickly grow to miles in size. He can also change the water’s phase, creating fog and ice. In actuality, the water is a variable-state form of matter-energy not native to this dimension. As such it interacts with this dimension in unique ways. It has a deleterious effect on matter, slowing disintegrating inorganic matter and much more quickly causing decay and necrosis in organic matter. It is also completely impervious to most forms of energy native to our dimension, acting as a solid wall to things like heat and electricity. His attacks are lackluster in appearance, using his hands to direct his water to splash against foes and block attacks, but otherwise just floats along and spreads his waters.
Hephaestus
Size: 20 feet tall
Appearance: He takes the form of a glass sphere filled with a blue gelatin. The outline of two fish like creatures can be seen within the gel, forever swimming in a circle. The fish each have a single glowing eye on opposite sides of their bodies, one green and one yellow. The glass sphere is only seen occasionally during a fight. This is because it is encased in a massive sphere of black metal, 500 feet in diameter. A rainbow of glowing circuitry lines run across its surface.
Powers: Hephaestus is a tinker, whose specialty appears to nano-robotics. His massive shell is composed entirely of trillions upon trillions of nano-bots. The shell is able to transform into a wide variety of forms. From hi-tech vehicles like walkers, tanks, and aircraft to weapon platforms, exotic energy projectors, and even swarms of drones. The shell changes forms dozens of times in a single fight, and rarely ever repeats one. Once he leaves the fight, he will drop a packet of nano-bots made up of about an eighth of his remaining mass. This packet will consume any matter it comes across for an hour after Hephaestus leaves, and will then become inert and self-destruct.
Kikiyaon
Size: 18 feet tall
Appearance: Kikiyaon takes the appearance of large owl monster. She has long, muscled limbs attached to a broad chest. Massive wings fold up along her back. She has long, bird like claws and a vicious beak that she uses to attack. Her entire body is covered in mottled brown feathers. She has large, glaring yellow eyes on her owl-like head. When she is not flying, she usually crawls on all four of her legs, but is just likely to rear up on her hind legs in order to attack.
Powers: Kikiyaon is a sound manipulator, whose arrival is announced quietly. She uses her powers to blanket a city in near silence. It becomes difficult for someone to hear another person a couple feet away from them. She is rarely ever seen as anything other than a dark shape. She will also project a note that cannot be heard by human ears, it causes agitation and panic in those that hear it. She often follows a group and completely deadens the sound around them. Human ears are not designed for absolute silence, and it will quickly drive her targets mad. As more direct attacks she will launch sonic screams that pulp flesh and can be heard for miles or simply tear her victims to shred with her razor sharp claws and beak. She only attacks at night.
Lamassu
Size: 51 feet tall
Appearance: Lammasu is a massive lion. His mane is made from a large mass of orange crystal. This crystal also lines his spine, sits on his shoulders, encases the tip of his tail, and also sits over his paws. His front paws are almost human like in appearance and have opposable digits. All of his claws, his teeth, and his eyes are made of the crystal as well. He will occasionally stand up on his hind legs in order to use his arms.
Powers: The crystal growths that cover Lamassu’s body warp reality around them. This has two separate effects. First is that the warp makes it so that the already incredibly durable crystal becomes effectively indestructible to any attack that does not possess reality warping effects of its own. Second, anytime the crystal touches matter it will be converted into more crystal. The longer they touch something, the more of it will be transformed. He can telekinetically control any of these crystals.
Lilith
Size: 34 feet tall
Appearance: She has the body of a thin, feminine demon. Her limbs are too long with fingers as long as her forearms. Her entire body consists of various shades of purple. She wears what appears to be a silver mask on her face, glowing eyes glaring out and impressions of fangs carved into it. Tall, slightly curved horns stick straight up out of her head. Membranous wings attach to the underside of her arms, like those of a bat. She also has a trio of thin tails, as long as she is tall.
Powers: Lilith is an empathic hard-light projector. She floods the area around her with hard-light illusions. They are easily capable of killing someone by themselves, but their real strength is much more insidious. They project a field that inspires specific emotions in those that see them. The emotions are intense enough to trigger memories that match the projected emotion. This then warps the illusion to match the memory, further reinforcing it. For example, an illusion that triggers fear may bring up a memory about a victim’s abusive father, which then transforms the illusion to match the memory. This makes it very difficult to shake off the effects without outside help. She usually finds a high up place and lets her projections do her dirty work, but seems to find a savage delight in viciously killing anyone she comes across. She prefers to either tear someone in half or punch holes in them with her hands or tails. She is the only Endbringer that vocalizes without it being a form of attack, often giggling like a mad woman.
Medusa
Size: 23 feet tall
Appearance: A brutish woman that looks like she comes from an age before modern humans. Her skin transitions into scales as it approaches her waist, her legs completely reptilian in appearance. These scales also cover her forearms, breasts, and portions of her neck and lower face. Her feet possess opposable claws. A thick tail, longer than she is tall sticks out behind her. She uses the tail to travel as much as her feet and it is her main weapon in melee.
Powers: Medusa emits a cloud that appears and feels like steam. This is in actuality, a aerosol based chemical mixture that interacts with organic matter. When a person enters the cloud, their skin will slowly (over the course of ten minutes) solidify and become a material similar to stone. This kills the affected person. She is also able to create shaped packets that contain either concentrated doses of the petrifying gas, a gas that acts to temporarily nullify and halt the advance of the original gas, or a variety of airborne toxins. She can control these packets and use them to attack the people that enter the cloud, enticing them with the possibility of a cure. They are able to physically hurt people and will pop when they take too much damage, releasing their payload.
Pele
Size: 60 feet tall
Appearance: She is almost skeletal in figure with no legs. She has long arms with forearms that are about twice as thick as the rest of her. She possesses a disproportionately large crocodile-like head. Attached to her back is a wide, segmented shell that gives her a hunchbacked appearance. The shell tapers off into a long tail that makes her three times as long as she is tall. Each segment on the shell has a thick spike sticking out of it. The spikes get shorter the further away they get from where her head is located. Her entire body appears to be made of sandstone. She can curl up into a ball and roll around like an enormous boulder.
Powers: Pele is a macro level geo-thermokinetic. She uses this to surround a city in monolithic walls that trap the city’s occupants, repairing any damage they sustain. She will then create an great expanse of underground tunnels and caverns, reaching miles beneath the surface. Large fissures open up in the ground, like targeted tectonic plate movements, swallowing up civilians by the hundreds. This forces the heroes to venture beneath the surface in order to rescue them and face her in combat, a very dangerous prospect considering her ability to control the earth that surrounds them. She also has the ability to superheat any stone within 100 meters of her. The subsequent lava is also under her control, which she manipulates in a manner similar to how a hydrokinetic controls water, flooding the tunnels as she moves.
Ra
Size: 26 feet tall
Appearance: Ra looks like an enormous geometric carving of a sun. His main body is a large, unadorned disk that is surrounded by a wide concentric ring. The ring is connected to the main disk by eight long spokes evocative of shooting flames. Fat crescent shapes are connected to either side of the ring perpendicular to the main body. Two more, smaller crescents float on each side of the disk at 45 degree angles to either side of the larger crescents, connected to the main body by a single flame spoke each. Three more spokes shoot out from the larger crescents as well. Each spoke has an eye shaped hole midway down its length. These holes contain a ball of plasma, creating an image similar to a glowing pupil.
Powers: Ra appears floating low to the ground, and slowly rises high above the center of its target city. As it rises it releases repeating waves of burning plasma. These are hot enough to melt metal and each wave reaches further and further distances the higher he is, eventually creating a lake of plasma where a city once stood. It also releases burning ‘meteors’ of plasma in order to directly attack individual targets. Ra’s main body emits temperatures so high that it is constantly surrounded by a field of ignited air, limiting the effectiveness of physical attacks. Unless they possess a high enough melting point, projectiles will simply turn to liquid before reaching its body.
Rakshasa
Size: 12 feet tall
Appearance: He appears to be an emaciated werewolf. Most of his fur appears to have fallen off, leaving sallow gray skin behind. His black mane remains thick however. He has long needle like claws on his hand and feet. He also has four arms. His head possesses three long, pointed ears as well as a fourth stump. All the skin and muscle on his jaw has decayed away, leaving the bone and lots of wicked teeth behind.
Powers: Rakshasa is a striker that empowers anything he touches, making them far tougher and capable of exerting much more force. This makes anything he picks up into a deadly weapon easily capable of wounding and killing brutes. The effect lasts for a few moments after he lets go as well, letting him use them as projectiles. He will apply his power to random objects he picks up, weapons he takes from his opponents, or even his opponents themselves. He has incredible levels of agility to go along with his natural strength and durability. Considering the incredible apparent skill he wields his makeshift weapons with and the way he mows through most capes, he likely has a thinker power giving him his supernatural skill and possibly a danger sense. He will first appear on the outskirts of a city and ‘mark’ a group of people, these are his targets. It doesn’t matter if they are a cape or not, but one will always be irreplaceable to the human race. This is his main target, the rest are simply influential people in that city. Everyone within several miles gains an instinctive knowledge of where the marked target is in relation to themselves and knows that they are marked as prey. This is to ensure that defenders gather to protect them. Rakshasa will then fight through the defenders in order to get to his prey, saving the primary target for last. He ONLY kills the targets, leaving the defenders wounded but very much alive. Should a target not be adequately defended, he will start attacking civilians until they are. He has never failed to both kill his targets, and leave all the defenders alive. His battles serve to deprive the world of important individuals, but are also massive blows to the morale of the, apparently useless, defenders.
Shoggoth
Size: 120 feet tall
Appearance: The unholy offspring of Cthulhu and a gorilla. His skin is the color of burnt flesh and bones bulge out of his back and chest. His arms are very thick and end in vicious talons. Great tentacles as thick as tree trunks extend out from his back and shoulders. Smaller tentacles hang down from his chin. His head is sharp and angular, reminiscent of the skull of some alien creature. He has six glowing red eyes and human teeth show in his lipless mouth. He has a large, wedge-like bone plate extending out from his forehead.
Powers: Shoggoth’s presence is heralded by navy blue energy darkening the sky across his target city. This energy marks the area his power affects. He is a gravity manipulator on a massive scale. He fills the space around him with thousands of fields of warped gravity. These can contain any degree of lessened or raised gravity. The direction gravity pushes changes from field to field. The size of these fields are completely random and they move and change shape constantly. They periodically change their effect as well. He can choose whether or not these fields affect him. He normally just uses his massive body to attack, but for particularly vexing enemies, he will just increase the force of gravity to the point that his target is crushed like a tin can.
Sylph
Size: 37 feet tall
Appearance: Sylph is a naked man, beautiful and with long blonde hair. He is obviously a man, but possesses no genitals or nipples. He is thin and obviously flexible in ways that humans are not, capable of twisting and bending in alien ways. He sways in the wind like a blade of grass, as if his body is light enough to be carried away. His face is frozen into a macabre grin.
Powers: His power is the manipulation of all friction near him. He can run at incredible speeds and slow others by increasing the friction that acts on them. He can run on walls, water, and even air by increasing his own friction. By lowering or raising friction he can deflect an enemies blows or increase the force of his own. He is able to increase friction to such a degree that he can effectively freeze a wave of water in place, and can lower it to a such a degree that buildings simply slide apart.
Vritra
Size: 240 feet long
Appearance: Vritra, when he can be seen, appears as a massive ice blue oriental dragon. His scales are ornate like glass sculptures, each glowing with a pale light. He has twelve sets of legs running down his length, tipped in disproportionately long talons. He has a mane composed of black, thundercloud like material and constant lightning strikes shoot up in a violent parody of horns. He is always accompanied by a massive storm front that hides him from view. The frequent lightning strikes sometimes outline his body within the cloud.
Powers: Vritra is a macro-scale weather manipulator. His presence heralds storms of a degree unheard of outside of disaster movies. Gale force winds that tear trees from the ground, lightning strikes capable of destroying skyscrapers, tornadoes that reach beyond F6 on the Fujita scale. He is capable of creating blizzards that would be more at home in an ice age. Hail the size of cars and snow thick enough to be physically difficult to move through. Most terrifyingly, he is able to create storms with no equivalent on Earth, ranging from literal acid rains to storms that blow waves of radiation instead of wind.
Yggdrasil
Size: 66 feet tall
Appearance: He appears as an enormous stag made of plant material. His great, 40 foot wide rack of antlers is made of a material similar to bark. This bark extends down to act like armor half way over his back, completely incases his front legs, and forms again under the knee of his back legs. The rest of his body is composed of dark green grass-like hairs. His eyes glow a solid amber color and seem to always be crying small amounts sap, staining the sides of his face. Normal flowers and moss grow all over his body.
Powers: Yggdrasil is perhaps the least directly combative Endbringer (arguably besides Bohu). His very presence rapidly mutates all plant and non-human life in an large radius. His usual modus operandi is to simply wander through a city, spreading his influence. The monstrous plants and animals he creates do all the fighting for him. He is able to increase the growth of plant-life to such a degree that a city will rapidly resemble a jungle more than any sort of urban center. Many of these mutant plants are at least partially animated and all are incredibly dangerous. That says nothing of the monstrous animals he creates as well. They become even more dangerous than the plants. What was once a squirrel can likely easily tear apart a human, to say nothing of the already dangerous creatures present in a city, like those kept in zoos.
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- Canon Endbringers - - - - - -
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Behemoth
Size: 45 feet tall
Appearance: He has gray, leathery skin topped with cooled magma and obsidian-like crags, some of which can reach 10 feet in length. His body looks similar to a muscle-bound caricature midway between a human and a bear. Behemoth's hands are mangled growths of obsidian-looking material and his arms are as thick as oak trees. In a gap between two of the horns he has a single red, glowing eye. His mouth is a jagged gap, lined by obsidian teeth with a deep glow coming from the throat.
Powers: Most of Behemoth's power's are simply variations of his all encompassing manipulation of all kinds of energy. What makes this ability even more dangerous is he isn't limited by the Manton Effect, meaning he can affect living matter as if it were any other material. The most common expressions of this are: the ability to create and guide lightning, his radiation field/kill radius, turning his roars into intense concussive blasts, creating shockwaves powerful enough to create earthquakes, the generation of incredible levels of heat, and the ability to redirect harmful energy away from himself.
Leviathan
Size: 30 feet tall
Appearance: He has a top-heavy appearance due to his hunched shoulders and the large cords of muscles standing out on his neck, upper torso, and shoulders. The top heavy appearance is only strengthened by his much thinner forearms and calves, topped off with massive claws and digitigrade feet. His face lacks any kind of mouth, nose, or ears, the only recognizable feature being 4 green orbs acting as eyes (three on the left side, one on the right). At the rear end of his body is a prehensile whip-like tail around 50 feet long.
Powers: Leviathan's main power is the manipulation of water on a massive scale. He often preludes his arrival to his target with a torrential downpour and a tsunami, which he continuously creates throughout the battle. Each one of these waves is more powerful than the last, eventually becoming powerful enough to topple entire buildings. The frequency of these is dependent on whether he is able to focus his ability on them, meaning a sustained attack can delay them. Leviathan also has an "echo" of water that appears whenever he moves, water will appear seemingly out of nowhere to fill the space in the air where that body part just was. This water will maintain the speed and direction of the area that created it, even if the movement of that area changes. For example if he whips his tail then quickly stops it, the water produced from that movement will continue forward at the same deadly speed the tail was moving (something he uses to greatly increase the range of his attacks). Normal physics still apply to this water and it can be manipulated by him afterwards. Leviathan also possesses extremely fast speed, allowing him to move around the battlefield faster than most heroes can retreat and rapidly dodge the slower ranged attacks. Dodging his attacks is nearly impossible given this amount of speed. Combined with his other two main powers he can flood the battlefield with his after-echo very quickly and run on the top of water when it's too shallow to dive into. Once submerged though these combine to allow him to move at speeds so fast it resembles teleportation.
Simurgh (Ziz)
Size: 15 feet tall
Appearance: She appears as a beautiful woman, waif-thin and unclothed. Her hair is almost as long as she is tall and is, like the rest of her, platinum white. She has a variety of asymmetrically randomly placed feather wings, which appear excessively large compared to her body. Parts of her are described as being hollow, or made from carefully placed wings, which serve as replicas of the absent body part. Her eyes are a solid gray. She wraps her largest wings around her, nominally to preserve her modesty.
Powers: She possesses a psychic ‘scream’ - a type of psychic echolocation that allows her to scan her surroundings, giving her post and precognition, while exerting pressure to alter behavior, implant messages, and create compulsions in people. She uses these scans to make long-term predictions of behavior and activity (in the order of years) to turn human beings into Rube-Goldberg devices, indirectly causing horrific events in areas she has been active. On occasion, she will create lengthy chains of events that culminate in an area beyond where she has attacked. This includes laying the groundwork for major heroes to be attacked at the opening of a future crisis or the creation of super villains of international notoriety. To victims, it is a ceaseless scream in the back of their minds, changing in pitch and tone every minute. She is also a telekinetic capable of tossing buildings, while her scan allows her to borrow and copy techniques and mental powers - including Tinker powers - and telekinetically pulling together macro-scale version of devices from surrounding materials.
Khonsu
Size: 43 feet tall
Appearance: He is broad, a Buddha in physique, if more feral in appearance. He has features somewhere between leaves and fins, with elaborate designs at the edges, curling away from elbows, wrists, fingers, and around his legs. They make his fingers and toes into claws, and leave dangerous looking blades everywhere else. His face is a permanent snarl, his teeth white behind ebony lips. Tendrils like the whiskers of a catfish mark the corners of his mouth. All across the exterior of his body, there are gaps, like the gills of a fish, and a brilliant silver glimmers underneath, a stark contrast to the absolute black that marks the rest of him. It looks reminiscent of a tiger. And at his center, is a perfect, gray sphere, his torso perched on the upper half and his legs attached at the lower.
Powers: Khonsu is a chronokinetic. He can manipulate time. He uses this to slow and speed up time immensely in the circular fields that orbit his body. People caught within these are reduced to dust, skeletons, or bloody smears as they live out hundreds of years instantly. He can also use the fields on himself to accelerate his healing. He can dismiss, alter, speed up, and reverse the orbit of these fields. He can also teleport extremely long distances by moving himself further along his own timeline. He does not walk, always floating a few feet off the ground.
Tohu
Size: 9 feet tall
Appearance: Tohu takes the appearance of a three-faced young woman. Her faces adopt the form and appearance of the three parahumans she copies, each twisted to be feminine, framed by long hair that weaves and winds together to form her body. It is condensed into cords and ribbons, and the ribbons and cords, in turn, condense into two torsos, each with a pair of arms, made with overlapping versions of the hair-stuff, small breasted, with only one pair of legs below her duel waists. Her body gains highlights that mimic the colors of her copied parahumans.
Powers: Tohu can, rather simply, mimic any three capes at a time and then have access to all of their abilities. She can also adopt the powers of dead parahumans and those of parahumans who are not immediately present. She seems to be able to ignore the various limits the copied powers may possess and possibly can bring them up to Endbringer type levels in terms of raw available power.
Bohu
Size: 1,300 feet tall
Appearance: She takes the appearance of a feminine tower, spearing into the sky, gaunt and thin to the point where her head is five times taller than its diameter. Her body widens as it reaches towards the ground, reaching into it, extending roots and melding into the landscape. Her hair is heavy and immobile. She has glowing eyes apparently bright enough to shine through cloud cover, and her face appears gaunt and expressionless. She moves with a grinding advance that leaves bulldozed terrain in her wake. Overlapping rings marks the area she travels, as she continues to switch through her cycles of attack.
Powers: Bohu can assimilate into a city and then control and shape everything in her radius. She follows a strict pattern, although this is likely a deliberate, self-imposed limitation. The city is altered in twenty-four minute intervals. First, miniature replicas of Bohu appear, producing barriers, walls, pillars, blocking apertures, and other inconvenient features. The next phase, occurring gradually over the next ten minutes, will produce deadfalls, pitfalls, and/or a flattening of terrain. Following that, more complex mechanical traps appear, after which point the cycle repeats. She attacks with spikes as she enters each phase. On occasion, she feigns an inability to use her spikes when injured. Once a battle is over, she will flatten the entire area under her control.
Posted Apr 14, 2016, 8:49 PM UTC · edited
I really like a lot of these, but there are several where the name seems to have shaped the endbringer and not the other way around. The in-story endbringers are all only very loosely related to the name that they have. There are connections, but none of them perfectly fit with the classical interpretation of the name.
Yeah you're right. Charon comes to mind especially.
Any suggestions for way I could change them?
For Charon I would keep the powers but go with a spectral, grim-reaper like figure. Dark robes and hood covering a non-existent body, hard to damage with physical attacks because he would just deform and wrap around the attackers or just fly backwards. If you want help with any other ones I'll be happy to try to help.
So like Anubis from Atonement?
And thanks for the offer, that's why I made this thread. I have no idea what I should change. Constructive criticism is both welcome and wanted.
Haven't heard of Atonement, but if you say so, sure why not! I'll try to give them all a more in depth look later.
D&D had the abominations, which were bastard offspring of gods. Although some of them were cribbed straight from Greek mythology, in others you can see how they took a concept and made a monster out of it.
https://en.wikipedia.org/wiki/Abomination_%28Dungeons_%26_Dragons%29
Interesting ideas. I've never played D&D before. I'll have to look at some of these.