Level Design Admiration Thread - Share your favorite example of creative/mindblowing/interesting level design! (spoilers)

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2 really come to mind for me:

  • Undead Settlement, but the density and complexity of the area are a major mindblow for me. There's so much more verticality than I'm used to, and even though the first chunk of the area is relatively straightforward, you soon have way too many paths and options and before you know it you feel like a kid on Christmas opening up 10 different presents and seeing what they all hold for you.

  • Also, when you activate the final shortcut in the High Wall of Lothric, you realize that the path from the bonfire to the boss area is purposely streamlined: you can pretty much fall exactly at the right places and even the little walls on the parapets have broken away so you can just hop right down to the next level.

Posted Apr 15, 2016, 12:51 AM UTC

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