[Guide] Tile Buildings
The following are the prices for the first building of the following buildings. Apparently, they increase in cost as you get more as well.
Silo: Increase your food storage by 3000 units, allowing your kingdom to be longer self-maintained.
Requires:
100,000 Gold,
1,050 Tier 5 Wood,
1,050 Tier 5 Ore,
1,050 Tier 5 Plant.
Locator: Improves adjacent tradeskill building by giving a better chance to find resources.
Requires:
100,000 Gold,
17,500 Tier 1 Ore,
17,500 Tier 1 Plant,
3,150 Tier 4 Plant.
Gem mine: Produce 1 Gem per day.
Requires:
10 Gems,
200,000 Gold,
17,500 Tier 1 Fish,
12,250 Tier 2 Plant,
7,875 Tier 3 Wood,
3,150 Tier 4 Ore.
Billboard: Increase combatant exp by 5%.
Requires:
100,000 Gold,
17,500 Tier 1 Wood,
17,500 Tier 1 Ore,
12,250 Tier 2 Wood.
Lumber camp: Increase Woodcutter yield by 5%. On forest.
Requires:
100,000 Gold,
12,250 Tier 2 Wood,
1,400 Tier 5 Wood,
1,400 Tier 5 Ore.
Barracks: Increase the maintenance cost of adjacent enemy kingdom tiles.
Requires:
100,000 Gold,
17,500 Tier 1 Ore,
17,500 Tier 1 Plant,
12,250 Tier 2 Ore,
7,875 Tier 3 Wood.
Keep: Allow you to add one more resident to your kingdom.
Requires:
1,000,000 Gold,
17,500 Tier 1 Ore,
7,875 Tier 3 Wood,
7,875 Tier 3 Ore,
1,400 Tier 5 Plant.
Fish: Increase Fishermen yield by 5 %. On water.
Requires:
100,000 Gold
17500 Tier 1 Fish
2250 Tier 2 Wood
1400 Tier 5 Fish
Trade Center: Increases Salesman yield by 5%. Built on Cities.
Requires:
100,000 Gold
12,250 Tier 2 Plant
7,875 Tier 3 Ore
7,875 Tier 3 Fish
Farm: Reduces kingdom maintenance cost.
Requires:
100,000 Gold
17,500 Tier 1 Wood
12,250 Tier 2 Plant
3,150 Tier 4 Fish
Botanist: Increases Gatherer yield by 5%
Requires:
100,000 Gold
12,250 Tier 2 Fish
7,875 Tier 3 Wood
1,400 Tier 5 Plant
Mine: Incrase miner yield by 5%
Requires:
100,000 Gold
17,500 Tier 1 Wood
3,150 Tier 4 Ore
3,150 Tier 4 Plant
Posted Apr 15, 2016, 12:56 AM UTC · edited