r/oculus•
DarkyDan

Tried Vive, long time DK2 user.

Just thought I'd throw my opinion up. Got to have a couple of goes on Tiltbrush at a VR meetup.

It wasn't mind blowing, not being my first taste of VR, and having soaked up so much DK2 content, but here are my observations:

  • Resolution, Hz, screen door all instantly/noticeably improved over a DK2.

  • Didn't notice any FOV improvement, but that has never worried me.

-Hand controllers were impressive, but will only be useful in certain content, obviously.

  • The headset felt heavier than DK2, but not heavy enough to dampen the experience.

  • Being used to sitting down using my DK2, standing up and having controllers tracked when my hands moved down towards my ankles was a novelty.

  • Chaperone was an annoyance, rather than a cool feature. Not having tried other demos, I cant feel how that would be useful.. Just use an omni treadmill and room scale becomes mostly irrelevant to me anyway.

Conclusion:

Excited to try more demos to put the vive through its paces if I ever get the chance, but I feel coming from a DK2 and being invested in content made for it the CV1 might be a better choice for me, hopefully I get to try one, then win the lottery so I can afford one.

I think the vive will be popular with devs wanting to flesh out hand tracking experiences, but Rift will be more popular with average Joe, and probably am easier sell, aesthetics/ergonomics are more important than most of us VR nerds think.

Posted Apr 15, 2016, 1:02 AM UTC

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