New Features and Fixes
Ark Survival Evolved is a breath of fresh air, something different in a world of MMO wannabe shooters, FPS and RPG’s who copy and paste general fundamentals instead of innovating. A year by year apathetic game devlopment of endless DLC and Pay to win mechanics is set to erode video games as a whole (soap box finished). Since we are paying to test Wildcard Studios game I wanted to start a thread that would allow individuals the ability to report flaws and new game mechanics that we as the community would like to see.
Game Mechanics
- Follow Mechanics, allow us the ability to set a chase/follow length, i.e. so the following animal is not ramming itself up our kiester.
- Beacons (supply drops) need to be drastically improved, if I get another medium crop plot BP, i’m going to go bludgeon a million penguins……..slowly
- Loot within Caves needs to be drastically improved
- Dino leveling should be tailored to each dino. The stats (Health, Stamina, Oxygen, Food, Weight, Melee * Damage, Movement Speed) on each dino should level up a little, each level, then as a player you can select an additional item to level up a little more. Example, a level 15 Quetz has 100H, 100S, 100O, 100F, 100W, 100MD, 100MS, he/she levels to 16. All the stats receive a 10 point boost to 110H, 110S, 110O, 110F, 110W, 110MD, 110MS, however the player can select 1 skill to be additionally leveled.
- Allow a 15 second pickup timer on recently placed items, this would save time and resources on incorrectly placed walls, ceilings, high end items, etc.
- Allow an automatic destruction timer on leftover items, i.e. the decay timer has been up for 2x the amount the item is destroyed. This would help keep the server clean and remove unnecessary clutter.
- Breeding Mechanics need massive overhaul, there needed to be a way to speed up the process by feeding the dino babies special food or items.
- Changed the number of items placed on a Platform Saddle based on the level of the item, Quetz normal platform saddle 40 items, Ramshackle 50 items, Apprentice 60 items, etc.
- In addition, the level of saddle could be equated to the amount of additional weight that animal can carry. Base saddle, no weight, Ramshackle 250 units, Apprentice 500 units, Journeymen 750 units, etc. This can be tailored per animal, i.e. you wouldn’t have a Pteranodon that could carry 1000 extra units but, a journeymen could allow an additional 100 units. This could be a reasonable amount considering the higherend saddle blueprints are extremely difficult to acquire.
- Smithy needs to be updated to fit all the items for super high end saddles, the number of spaces inside the smithy need to be added to the smithy as soon as you place the blueprint in the smithy. Example, the smithy has 75 spaces currently but when you drop in an a ascendant Giga saddle blueprint (only 1 blueprint at a time in the smithy) the smithy would expand to fit (only those craftable items). This example would partly negate individuals circumventing storage boxes and just using smithys as endless storage.
- Allow players the ability to change their in game name once every month, if they choose too.
- Fix the glare/bloom mechanics around flashlights and the snow biome, mother of god my eyes are on fire.
- Show an active list of players Gamertags that are currently in the server
Current Flaws or Broken items
- Saddle Durability, this is an unknown. Why is it there? Will the the saddles has a durability? Hopefully not, that would suck for platform saddles.
- Teleporting Quetz Eggs
- Unconscious player bodies falling through ceilings
New Features
- Ascending Gear (taking an apprentice level item/blueprint and converting it to journeymen) could use trophies or some other item at a special support station to level the item up, with randomized stats.
- Possible Mod Support on consoles
- A device or item that automatically administers narcotic to a dino that is being tamed, a dino anesthetic device
- Automatic egg collector and Poop collector
- Player backpack or rucksacks, essentially this would be comparable to a dino on your shoulder allowing the player to carry more items
- Higher tier feeding trough
- Stone ramps
- 90 degree left/right L-pipes and electrical cables
Game Developer/Community Trust
- Keep the trust of your early investors and players. Ninja’s nerfs of dino’s, spawn rates of essential supplies (i.e. beaver dams, loot drops)
- Keep an open conversation going, I understand some items must remain secret and that the game is still in development, however alienating your current player base should not be par for the course.
- This section is all rant orientated, you don't the community anything. However, it is nice to see a Developer care about there game for once.
Conclusion
I wanted this thread to be a place where players could argue and submit new ideas for this game, looks like it succeeded.
Thank you for a wonderful game, I have not had this much fun in a video game since Battlefield Bad Company 2. Ark Survival Evolved hopefully has a fantastic future and I am optimistic I can convince more of my friends to come and play.
Edit as of April 16, 2016
Posted Apr 15, 2016, 1:06 AM UTC · edited