Nemesis
First, I know nothing about balancing, these are just some ideas I thought for Nemesis. Her 1 (Swift Vengeance), Increase the scaling, allow her to use basic attacks and abilities in between dashes OR let her cooldown be halved if she uses abilities and basic attacks in between dashes. Her 2 (Slice and Dice), Have the outer part of the cone slow by 25% (slows are really bad right now because the teams will probably have 2+ Sprints), increase her scaling (maybe 30-40%), allow basic attack effects apply in the middle (I mean she SWINGS HER BLADE). Her 3 (Retribution), let it cleanse soft cc, stay there when cc'd and/or give it more health. Her 4 (Divine Judgement), is perfect.
General: Turn her into a Warrior, she is built like a warrior, her playstyle screams "warrior", she must be in the middle of the team fight AND doesn't have the burst to shut down squishies as fast as a Serqet (for example).
These are some ideas for helping Nemesis, I'm open to opinions and suggestions. ^^
Posted Apr 15, 2016, 1:07 AM UTC