[Suggestion] Map 12
So people are saying that KOTH Fire's are pretty much useless, which I agree as well. Maybe if there was a way to make an event sword like a KOTH Sharpness less overpowered.
Say the kit is [Protection 2] [Sharpness 2] the normal damage if i'm not mistaken is .5 hearts of damage. But with a [Sharpness 3] I'm pretty sure the base damage goes up a little bit. Maybe if we could make it where a certain percentages of the attacks dealt by the sword didn't do the damage of a [Sharpness 3] sword.
So say that 1 hit from a [Sharpness 3] sword does .5 - 1.0 a hit. We could change it up where every hit expect a few percentages of hits does the extra heart.
Leave your feedback, really want this to become a thing since KOTH Fires are kind of useless in the end of the map since everyone has fire res.
Posted Apr 15, 2016, 1:13 AM UTC · edited