The Swarm

Apr2016 Contest

Position: Top/jg
Role: Aoe dps drain tank
Lore:
"They are coming.
All of our effort has been for naught.
Our great civilization, our monuments to the stars and our songs of beauty have all been an empty pursuit of relevance, a pathetic and futile attempt to cope with the meaningless ending that await us all at the end of our journeys.
Our great heroes and warriors, our sweat and tears and hopes and dream has all been a naive attempt to rebel against final fate.
In our infinite arrogance we've waged war against ourselves, believing in that our victory built of blood and steel have a meaning, that we are the victor that will endure at the cost of the loser. We say we are afraid of ourselves, of the depravity of man, of our great nations effect on nature. We thought we were a threat to our self and the world.
But in truth none of us shall be our undoing.
When the end comes it will be not at the hand of any mortal being of this realm. Death will come at the hands of the unfathomable, our unavoidable fate written in the constellation of the uncaring sky aeons before we stood erect upon our feet and gazed up into the starry night.
They are coming"

Appearance
A circle of continuously moving swarm of void-locust

Abilities

[P] Devourer of Worlds

The Swarm can not auto attack. Instead, the Swarm ignore all unit collision, and all that is within its model are dealt 30 (+10 per level) + 1/1.5/2% (+ 1% per 35 AD) max health as physical damage per second, and heal the Swarm for half the amount, doubled against enemy champion. Attack speed increase armor penetration, Crit increase healing. On hit effect are applied to the enemy nearest to the center once per tick
The Swarm size scale with level and max health

[Q] Overwhelm CD: 8 Cost: 5% max health Range: 550

The Swarm concentrate into a small point before launching itself forward in a line, dealing 40/80/120/160/200 (+75% AD) physical damage to all enemy hit as well as carrying them with the swarm to the End of the dash.

[W] Infest CD: 4 Cost: 2% health/sec

The Swarm begins channeling, growing its size by 1.5. During this time, the Swarm does not damage enemy champion during this time, instead only damaging minions. However, healing from minions are doubled, damage to minions are increased by 1.5, and minions that dies within 2 seconds of being damaged by the swarm explode into three small bugs.
Bugs possess 5% of the Swarm health, 5% of the Swarm AD, 100% lifesteal, fixed 0.8 as, 451 ms and attack the nearest enemy prioritizing champion. The bug last 5 seconds.

[E] Burrow CD: 20/18/16/14/12 Cost: 15% max health

The Swarm burrow underneath the ground for up to 2.5 seconds, becoming untargettable and invisible but unable to damage enemy. The Swarm can move through terrain during this time, though moving reduce the untargetability duration scailing with distance, down to a minimum of 0.75 second. At the end of the duration, the Swarm resurface, dealing 40/70/100/130/160 (+ 100/110/120/130/140% AD) physical damage to all enemy in range and slowing them by 40% tapering over 2 seconds

[R] The Harvest CD: 100/80/60 Range: 100

Passive: Allies standing within the Swarm has 5/10/15% damage redirected to the Swarm
Active: After a 1 second delay, the Swarm grow wings and travel in the targeted direction as a swirling cyclone of constant devouring. Allies within the Harvest path have 100% damage redirection, enemies within the Harvest are blinded for as long as they remain inside and slowed for 60%. The Swarm grows in size, gain 10/15/20% max health and doubled passive damage during travel and for the next 10 seconds.

Posted Apr 15, 2016, 1:13 AM UTC · edited

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