My Idea on How to Implement PHD Flopper in Black Ops III

Discussion

As many of you already know, PHD Flopper cannot be used in Black Ops 3. For those of you who don't know what PHD Flopper is or it hasn't clicked yet, let me explain the problem. In older games with zombies, instead of being able to slide, you would dive in to the ground. PhD Flopper made it so that you wouldn't take damage from explosives, and gave you the ability so that when you dived off of a high enough area, when you hit the ground there would be an explosion that would kill zombies. The obvious problem with PhD in Black Ops III is that there is no longer diving. Let me explain my idea to bring the core concept of PhD Flopper to Black Ops III.

Instead of having an explosion when you dive far enough, how about having it so when you fully complete a slide, you shoot Thundergun blast? This would fix the only issue with Flopper being ported, and would somewhat keep the effect. To address "slide-spam", the Thundergun blast would have a cooldown similar to alternate-ammo types. To prevent people from spamming slide until they eventually get it, the Thundergun effect should only happen when a FULL slide is completed. Of course, having a full blown Thundergun blast would be overpowered, so not every zombies would die, some would fall over (similar to the Wolf Bow).

The perk logo would hopefully stay the same, since the perk's new effects would still be applicable to it. The name would have to change. You no longer flop, you slide skid. So PhD Flopper would be replaced with PhD Skidder, or some other variation of slider. Leave feedback in the comments!

Posted Apr 15, 2016, 1:20 AM UTC

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