Rán, Watcher in the Deep
Type: Melee, Magical
Role: Mage Assassin
Pros: High Single Target Damage, High Mobility
Rán has wavey locks of black hair that seem to defy gravity - always looking like they are waving in the waters. She has pale-blue skin with scales scattered around her body and pointed ears and big beady eyes. Rán wears a gray torn dress, with corals growing up and around it. Little fish swim in the air around her, as she sways across the battlefield with a net over her shoulder.
Rán is a inherent nuisance. She causes havoc for your team, leaps and bobs across the battlefield, and is generally hard to kill. Her purpose is to be playful and to disrupt your team's focus and separate you. She is very difficult to keep up with, and if you're not careful - you could be swooped up by her and taken far away from the safety of your team. Like all sailors on the sea, you must always be afraid of the beauty of the ocean.
Rán is a master of kiting. She has strong mobility and can weave in basic attacks between leaps. Her major fault, however - is her lack of crowd control. Her ultimate is her only form of crowd control. If she is shut down - do not expect her to go down without a fight. She is untameable as the sea. Once you manage to kill her, she returns with a sliver of health and gives off one more fighting chance. This can be useful for when you capture someone in your net and half the whole enemy team trying to kill you. It gives you a bit more time to either escape, or die fighting.
While walking Rán builds up water in her reservoir and upon 0 health, she then doesn't die, but damage is taken to her water build-up. She then dies if all of her water is depleted.
Water Build-Up: 50 every 35ft (150/250/350/450/550)
Rán's legs turn into flowing sea water, giving her increased movement speed. She may leap up to three times over short distances while it is active, all at different consecutive times. Goes on cooldown after last leap, or if it expires.
Duration: 6 seconds
Movement Speed: 20/25/30/35/40%
Cooldown: 18/17/16/15/14 seconds
Cost: 20/25/30/35/40 +10 mana per leap
Rán sinks down into a fragment of the ocean, gaining health per second and becoming immune to damage. If she has an enemy god in her net, they are dragged down with her and take damage each second. Rán may move while in the pool, but cannot cast other spells.
Heal: 25/35/45/55/65 +25% of magical power
Damage: 20/45/70/95/120 +25% of magical power
Duration: 3 seconds
Cooldown: 15 seconds
Cost: 50/60/70/80/90 mana
Coral grows along Rán's arms and hands, giving her increased attack speed. While active, the next three basic attacks she executes will deal bonus damage in a cone in front of her. Goes on cooldown once all attacks are executed, or if it expires.
Duration: 6 seconds
Attack Speed: 20/25/30/35/40%
Damage: 20/30/40/50/60 +50% of magical power
Cooldown: 8 seconds
Cost: 20/25/30/35/40 +10 mana per basic attack
Rán captures a singe nearby enemy god, dealing instant damage and carrying them with her for the next few seconds. Enemies in her net may not take any action. If Rán dies while an enemy is in her net, they remain in the net until the duration ends.
Damage: 100/200/300/400/500 +100% of magical power
Duration: 3/3.5/4/4.5/5 seconds
Cooldown: 90 seconds
Cost: 100/105/110/115/120 mana
Posted Apr 15, 2016, 1:46 AM UTC