I hate to post such a long post, but I have never had a deep dive into my build. I am open to a lot of things changing, and new skill tree is a good time to change for the better. I prefer tanking over DPS. When I chose my new skill tree, I know I made a few mistakes, but I do have retrain tokens. Pre 11.5, I was chasing 50k DPS in ISA and had no trouble staying alive. Post 11.5, same build just different skills (and ROM engines), I do close to 75k if I can stay alive. I end up with 50k because I die 3-4 times per ISA. I would rather do 50k and not die than 50k and die 4 times. My accuracy parses at 99.48% and I run Aux2Batt + OSS, so I think the Readiness and Accuracy skills are wasted. I want more staying power, but not sure where to find it.
If you can suggest small tweaks to my build that do not require 500M EC or 3000 Zen, please let me know. I want to stay in the Tarantula, but be much more effective in my build. I think there are several places where I have drifted, so it all needs tweaking.
Ship Information
| Basic Information | Data |
|---|
| Ship Name | Balefire |
| Ship Class | Tholian Tarantula Dreadnaught T6 |
| Captain Name | Tilor |
| Captain Career | Engineering |
| Captain Species | Bolian |
| Primary Specialization | Intelligence |
| Secondary Specialization | Strategist |
Ship Loadout
| Slot | Component | Notes |
|---|
| Fore Weapons | Terran Task Force Disruptor Beam Array MK XIV [CrtD] | |
| Antiproton Beam Array MK XIV [CrtD]x3 [Pen] [Ac/Dm] |
| Antiproton Beam Array MK XIV [CrtD]x3 [Pen] |
| Advanced Radiant Antiproton Beam MK XIV [CrtD] |
Aft Weapons | Kinetic Cutting Beam MK XIV [Dmg]x4 |
| Ancient Omni-Directional Beam Array MK XIV [Acc] [Arc] [Dmg]x2 |
| Omni-Directional Antiproton Beam Array MK XIV [Acc] [Arc] [Dmg] [Pen] |
| Antiproton Beam Array MK XIV [CrtD]x3 [Pen] |
Deflector | Iconian Resistance Deflector Array MK XIV |
Impulse Engines | Romulan Advanced Prototype Impulse Engines MK XIV |
Warp Core | Iconian Resistance Hyper Injection Warp Core MK XIV [AMP] |
Shields | Iconian Resistance Resilient Shield Array MK XIV |
Devices | Temporal Negotiator |
| Subspace Field Modulator |
| 3 |
| 4 |
Engineering Consoles | Regenerative Integrity Field - Universal | I also swap out Tholian Web Cannon for more DPS, or Sustained Radiant Field MK XIV (UR) for a more balanced approach
| Tachykinetic Converter MK XIV -Universal (UR) |
| Assimilated Module MK XIV - Universal (E) |
| Bioneural Infusion Circuits MK XIV - Universal (UR) |
Science Consoles | Plasma-Generating Weapon Signature Amplifier MK XIV [DrainX] (E) | I switch between DrainX x2, ShHeal x2, or one of each
| Plasma-Generating Weapon Signature Amplifier MK XIV [ShHeal] (E) |
| Plasmonic Leech - Universal |
Tactical Consoles | Vulnerability Locator MK XIV [Beams] | Because of Terran Task Force Beam Array
| Vulnerability Locator MK XIV [Beams] |
| Vulnerability Locator MK XIV [Beams] |
| Vulnerability Locator MK XIV [Beams] |
Hangar | Elite Tholian Mesh Weavers |
Officers and Crew
| BRIDGE OFFICERS | Ability | Notes |
|---|
| Officer 1 | Tactical Team I | Universal Intel Station |
| Tactical 3 | Ocerride Subsystem Safties II | Yes, I number my officers. I can't keep them straight otherwise. No space traits. |
| Officer 2 | Kemocite Laced Weaponry I | Tactical Command Station |
| Elisa Flores | Attack Pattern Beta I | Except Elisa Flores and Nelen Exil. You can't rename them |
| Leadership | Fire at Will III | |
| Officer 3 | Hazard Emitters I | |
| Science 3 | Energy Siphon I | To trigger some Starship Traits |
| Efficient, Pirate | Gravity Well I | |
| Officer 4 | Emergency Power to Weapons I | Universal Station |
| Engineering 3 | | I have others with Leadership, but haven't felt like retraining them. I probably will soon to get more Leadership in. |
| Officer 5 | Engineering Team I | |
| Enginering 1 | Auxiliary Power to the Emergency Battery I | |
| Auxiliary Power to the Emergency Battery II |
| Directed Energy Modulation III |
| DUTY OFFICERS | Notes |
|---|
| Technician (Purple) | Cooldown Reduction on Aux2Batt |
| Technician (Purple) | Cooldown Reduction on Aux2Batt |
| Technician (Purple) | Cooldown Reduction on Aux2Batt |
| Systems Engineer (Blue) | Chance of improving ship power on Engineering Team |
| Warp Core Engineer (Purple) | Chance of improving ship power on EPtX |
| Gravimetric Scientist (Purple) | Aftershock Gravity Wells |
Other Information
| POWER SETTINGS | Base | Modified |
|---|
| Weapons | 100 | 118 |
| Shields | 50 | 72 |
| Engines | 25 | 45 |
| Auxiliary | 25 | 40 |
| SET BONUSES | Set | Description |
|---|
| Enhanced Shield Distribution | | Free shield heal on Redistribute Shields |
| Energy Augmentation Actuator | | Team (not me) damage bonus |
| Omega Weapon Amplifier | Omega Adapted Bord Technology | Damage Bonus |
| 4 | | |
| 5 | | |
Traits and Reputation
| Active Personal Traits | Notes |
|---|
| Bulkhead Technician | Extra Hull HP |
| Beam Training | Beam Damage |
| Techie | Extra Heals |
| EPS Manifold Efficiency | Extra Power |
| Grace Under Fire | Must Have Heals |
| Imposing Presence | Extra threat and healing |
| Beam Barrage (20) | Beam Bonuses |
| Astrophysicist | Leech and Grave Well buff |
| Warp Theorist | Extra Power |
| Reputation Space Passives | Faction | Notes |
|---|
| Enhanced Armor Penetration | Delta | Extra damage |
| Energy Refrequencer | Iconian | Healing based on DPS |
| Radiant Detonation Matrix | Iconian | AoE Debuf + Damage |
| Precision | Romulan | CrtH |
| Advanced Targeting Systems | Dyson | CrtD |
| Starship Traits | Notes |
|---|
| Emergency Weapon Cycle | Lots of Haste and less power loss |
| Improved Command Frequency | Extra DPS from an extra ship. Works great in KSF too |
| Enchanced Power Condensers | Shields and Power |
| Greedy Emitters | Power Bonus and less power drain |
| Reactive Repair Nanites | For my pets |
Space Node Trees
| Tree | Engineering | Science | Tactical |
|---|
| Lieutenant | Advanced Hull Restoration | Advanced Shield Restoration | Advanced Energy Weapon Training |
| Advanced Hull Capacity | Advanced Shield Capacity | N/A |
| | | |
Lt. Commander | Improved Electro-Plasma System Flow | Control Expertise | Targeting Expertise |
| N/A | N/A | N/A |
| Impulse Expertise | Improved Drain Expertise | |
| | N/A | |
| | | |
Commander | Hull Plating | N/A | Advanced Weapon Amplification |
| N/A | Shield Hardness | Advanced Weapon Specialization |
| N/A | | |
| N/A | | |
| | | |
Captain | Defensive Subsystem Tuning | Advanced Exotic Particle Generator | Advanced Hull Penetration |
| N/A | Advanced Long Range Targeting Sensors | Shield Weakening |
| N/A | | |
| Offensive Subsystem Tuning | | |
| N/A | | |
| N/A | | |
| | | |
Admiral | Warp Core Potential | N/A | N/A |
| N/A | N/A | N/A |
| Engineering Readiness | N/A | N/A |
| | Scientific Readiness | Tactical Readiness |
| | | |
Total | 14 | 17 | 15 |
Space Unlocks
| Profession | Engineering | Science | Tactical |
|---|
| 5 | Battery Expertise | Sector Space Travel Speed | Threat Control |
| 10 | Subsystem Repair | Maximum Shield Capacity | Projectile Critical Chance |
| 15 | N/A | Control Resistance | Energy Critical Chance |
| 20 | N/A | N/A | N/A |
| 24 (Ultimate) | N/A | N/A | N/A |
| 25 (1st Ultimate Enhancer) | N/A | N/A | N/A |
| 26 (2nd Ultimate Enhancer) | N/A | N/A | N/A |
| 27 (3rd Ultimate Enhancer) | N/A | N/A | N/A |