r/stobuilds•
tilorfire27

50k Tarantula Build Critique and Overhaul

Advice

I hate to post such a long post, but I have never had a deep dive into my build. I am open to a lot of things changing, and new skill tree is a good time to change for the better. I prefer tanking over DPS. When I chose my new skill tree, I know I made a few mistakes, but I do have retrain tokens. Pre 11.5, I was chasing 50k DPS in ISA and had no trouble staying alive. Post 11.5, same build just different skills (and ROM engines), I do close to 75k if I can stay alive. I end up with 50k because I die 3-4 times per ISA. I would rather do 50k and not die than 50k and die 4 times. My accuracy parses at 99.48% and I run Aux2Batt + OSS, so I think the Readiness and Accuracy skills are wasted. I want more staying power, but not sure where to find it. If you can suggest small tweaks to my build that do not require 500M EC or 3000 Zen, please let me know. I want to stay in the Tarantula, but be much more effective in my build. I think there are several places where I have drifted, so it all needs tweaking.


Ship Information


Basic InformationData
Ship NameBalefire
Ship ClassTholian Tarantula Dreadnaught T6
Captain NameTilor
Captain CareerEngineering
Captain SpeciesBolian
Primary SpecializationIntelligence
Secondary SpecializationStrategist

Ship Loadout


SlotComponentNotes
Fore WeaponsTerran Task Force Disruptor Beam Array MK XIV [CrtD]
|	Antiproton Beam Array MK XIV [CrtD]x3 [Pen] [Ac/Dm]	|	
|	Antiproton Beam Array MK XIV [CrtD]x3 [Pen]	|	
|	Advanced Radiant Antiproton Beam MK XIV [CrtD]	|	

Aft Weapons | Kinetic Cutting Beam MK XIV [Dmg]x4 | | Ancient Omni-Directional Beam Array MK XIV [Acc] [Arc] [Dmg]x2 | | Omni-Directional Antiproton Beam Array MK XIV [Acc] [Arc] [Dmg] [Pen] | | Antiproton Beam Array MK XIV [CrtD]x3 [Pen] | Deflector | Iconian Resistance Deflector Array MK XIV | Impulse Engines | Romulan Advanced Prototype Impulse Engines MK XIV | Warp Core | Iconian Resistance Hyper Injection Warp Core MK XIV [AMP] | Shields | Iconian Resistance Resilient Shield Array MK XIV | Devices | Temporal Negotiator | | Subspace Field Modulator | | 3 | | 4 | Engineering Consoles | Regenerative Integrity Field - Universal | I also swap out Tholian Web Cannon for more DPS, or Sustained Radiant Field MK XIV (UR) for a more balanced approach | Tachykinetic Converter MK XIV -Universal (UR) | | Assimilated Module MK XIV - Universal (E) | | Bioneural Infusion Circuits MK XIV - Universal (UR) | Science Consoles | Plasma-Generating Weapon Signature Amplifier MK XIV [DrainX] (E) | I switch between DrainX x2, ShHeal x2, or one of each | Plasma-Generating Weapon Signature Amplifier MK XIV [ShHeal] (E) | | Plasmonic Leech - Universal | Tactical Consoles | Vulnerability Locator MK XIV [Beams] | Because of Terran Task Force Beam Array | Vulnerability Locator MK XIV [Beams] | | Vulnerability Locator MK XIV [Beams] | | Vulnerability Locator MK XIV [Beams] | Hangar | Elite Tholian Mesh Weavers |

Officers and Crew


BRIDGE OFFICERSAbilityNotes
Officer 1Tactical Team IUniversal Intel Station
Tactical 3Ocerride Subsystem Safties IIYes, I number my officers. I can't keep them straight otherwise. No space traits.
Officer 2Kemocite Laced Weaponry ITactical Command Station
Elisa FloresAttack Pattern Beta IExcept Elisa Flores and Nelen Exil. You can't rename them
LeadershipFire at Will III
Officer 3Hazard Emitters I
Science 3Energy Siphon ITo trigger some Starship Traits
Efficient, PirateGravity Well I
Officer 4Emergency Power to Weapons IUniversal Station
Engineering 3I have others with Leadership, but haven't felt like retraining them. I probably will soon to get more Leadership in.
Officer 5Engineering Team I
Enginering 1Auxiliary Power to the Emergency Battery I
|	Auxiliary Power to the Emergency Battery II	|	
|	Directed Energy Modulation III	|	
			
DUTY OFFICERSNotes
Technician (Purple)Cooldown Reduction on Aux2Batt
Technician (Purple)Cooldown Reduction on Aux2Batt
Technician (Purple)Cooldown Reduction on Aux2Batt
Systems Engineer (Blue)Chance of improving ship power on Engineering Team
Warp Core Engineer (Purple)Chance of improving ship power on EPtX
Gravimetric Scientist (Purple)Aftershock Gravity Wells

Other Information


POWER SETTINGSBaseModified
Weapons100118
Shields5072
Engines2545
Auxiliary2540
SET BONUSESSetDescription
Enhanced Shield DistributionFree shield heal on Redistribute Shields
Energy Augmentation ActuatorTeam (not me) damage bonus
Omega Weapon AmplifierOmega Adapted Bord TechnologyDamage Bonus
4
5

Traits and Reputation


Active Personal TraitsNotes
Bulkhead TechnicianExtra Hull HP
Beam TrainingBeam Damage
TechieExtra Heals
EPS Manifold EfficiencyExtra Power
Grace Under FireMust Have Heals
Imposing PresenceExtra threat and healing
Beam Barrage (20)Beam Bonuses
AstrophysicistLeech and Grave Well buff
Warp TheoristExtra Power
Reputation Space PassivesFactionNotes
Enhanced Armor PenetrationDeltaExtra damage
Energy RefrequencerIconianHealing based on DPS
Radiant Detonation MatrixIconianAoE Debuf + Damage
PrecisionRomulanCrtH
Advanced Targeting SystemsDysonCrtD
Starship TraitsNotes
Emergency Weapon CycleLots of Haste and less power loss
Improved Command FrequencyExtra DPS from an extra ship. Works great in KSF too
Enchanced Power CondensersShields and Power
Greedy EmittersPower Bonus and less power drain
Reactive Repair NanitesFor my pets

Space Node Trees


TreeEngineeringScienceTactical
LieutenantAdvanced Hull RestorationAdvanced Shield RestorationAdvanced Energy Weapon Training
|	Advanced Hull Capacity	|	Advanced Shield Capacity	|	N/A	|
|		|		|		|

Lt. Commander | Improved Electro-Plasma System Flow | Control Expertise | Targeting Expertise | | N/A | N/A | N/A | | Impulse Expertise | Improved Drain Expertise | | | | N/A | | | | | | Commander | Hull Plating | N/A | Advanced Weapon Amplification | | N/A | Shield Hardness | Advanced Weapon Specialization | | N/A | | | | N/A | | | | | | | Captain | Defensive Subsystem Tuning | Advanced Exotic Particle Generator | Advanced Hull Penetration | | N/A | Advanced Long Range Targeting Sensors | Shield Weakening | | N/A | | | | Offensive Subsystem Tuning | | | | N/A | | | | N/A | | | | | | | Admiral | Warp Core Potential | N/A | N/A | | N/A | N/A | N/A | | Engineering Readiness | N/A | N/A | | | Scientific Readiness | Tactical Readiness | | | | | Total | 14 | 17 | 15 |


Space Unlocks


ProfessionEngineeringScienceTactical
5Battery ExpertiseSector Space Travel SpeedThreat Control
10Subsystem RepairMaximum Shield CapacityProjectile Critical Chance
15N/AControl ResistanceEnergy Critical Chance
20N/AN/AN/A
24 (Ultimate)N/AN/AN/A
25 (1st Ultimate Enhancer)N/AN/AN/A
26 (2nd Ultimate Enhancer)N/AN/AN/A
27 (3rd Ultimate Enhancer)N/AN/AN/A

Posted Apr 15, 2016, 1:56 AM UTC

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