Respect:Archibald Fatto, better known as Intrepid.
Archibald Fatto, Intrepid (but his friends call him Archie)
Archibald Fatto was just a normal guy, floating in between jobs, when the White Event occurred. While he didn't notice any effects immediately, over the days he realized that he had changed. The Event had granted Archie the ability to essentially supernaturally work with metal and machines. While he was impressed with his new powers, he didn't use them to their full potential, until a fateful day when he decided to fix his neighbor's oven. His neighbor had been having some issues with the stove and Archie decided it would be a piece of cake to fix with his new powers. When he headed into his neighbor's house, his neighbor had already set to work on the stove. Just as Archie moved to help, his neighbor tried to light the stove. Due to something wrong with the gas system, no doubt a result of the neighbor's tinkering, the whole house went up in flames. Archie was badly burned, and despite the marvels of modern medicine, Archie was saved, but only barely, losing his arms and legs. Archie was able to get a pair of prosthetic arms and legs. As soon as he was sent home, Archie was able to quickly set to work on his arms and legs, and was soon greater than the man he had once been.
Appearance: Archie is completely bald, and is still missing his eyebrows from the fire. Not that it matters, as when he's in the field he wraps himself up in nanoweave cloth he pilfered from a factory, a la the invisible man. He usually wears a trench coat over his wraps, as well as a lengthy hooded cloak.
Personality: When in costume, Archie is cocky and clever, but his pre-event self shows up every so often. He's shy, maybe even downright antisocial when out of uniform, although he's trying to get out and meet people. Along with his powers, the Event seemed to give him a sort of obsessive disorder mixed with kleptomania. He has a constant desire to improve himself, and the means of doing so often involve theft.
Alignment: Chaotic/True Neutral
Intentions: Story/RP
Tier: Charlie
Powers
Mechanical Enhancements: Intrepid has heavily modified his prosthetic limbs to the point that they're far and beyond any organic human arms and legs. He can punch hard enough to blast a bank vault door off it's hinges, and can run at about mach 3. He also has enhanced other parts of his body, adding a series of metal plates to his skeletal structure to help his durability. Intrepid is not powered by anything, with his suit being purely mechanical. However, his energy-based weapons and propulsion systems are powered by a small nuclear reactor in his back. His arms and legs can be controlled to change their shape, and can shift into shields, swords, or spears depending on his needs. All of his cybernetics are forged from a hyper-alloy that is nigh unbreakable.
'The Jazz Hands': Due to his lack of hand-to-hand experience, Intrepid's favored mode of attack comes in the form of his Jazz Hands weapons system, located (unsurprisingly) in his hands. The system is composed of two small laser emitters located in the index and middle fingers of each hand. They can fire bursts of energy, as well as long beams, with Intrepid using them like 'finger guns', except they actually work. They have numerous settings, including stun, knock back, melt, and saute.
The Goggles: Intrepid's goggles have a heads-up display that allow him to keep up with the area around him. He can see multiple kinds of light, including UV, Xrays, infrared and gamma rays, and can perform scans on the area around him (about 200 meters) to get his bearings with a small mini map. He can also scan metahumans to attempt to discern their powers, but this system is rudimentary at best and often yields no useful results.
Weaknesses
Physical Weakness: If Intrepid pushes himself too hard, he stands a chance of his mechanical components falling apart. But far more importantly, Intrepid is very much a 'glass cannon'. That is, he isn't particularly resistant to physical damage. His armor mods are a bare minimum to keep him alive in close scrapes, and he often relies on his speed to keep him safe. His own lasers, if reflected, can also cut his armor fairly easily.
Intrepid also has no idea how to fight, basically just throwing punches wildly. He's started to 'learn' from a dusty book about karate he found under his bed, but he's got a long way to go before he can really lay down the smack.
Standard Gear: N/A
Skills:
His power allows him to improvise machines out of pretty much anything, a la MacGyver.
Was captain of the debate team in high school
Pretty good at poker
Able to think very quickly in the heat of battle, and think several steps ahead of his foes. This may or may not be a side effect of his powers.
FEATS
Durability:
-
Tanked a bomb equivalent to about 7 kilos of TNT exploding at his feet, but required significant repairs to get back into working order.
-
Tanked getting hit by an SUV with minor damage
Strength:
- Under extreme duress, he was able to lift the front of a locomotive off the ground for about ten seconds, and then throw it to the side about 10 meters
- Can dig through concrete easily
- Can tear massive bank vaults to shreds
Speed:
- Can run at mach 3
- Can dive from high up, coupled with boosting, to fall extremely fast, allowing him to crush more durable foes
- Can land fifty punches in two seconds
Lasers:
-
The knock back shots, when charged, can derail a train. Normally, they can blow apart concrete highway dividers
-
The beams can cut apart most metals and solids, but are reflected by... well... reflective surfaces.
-
The saute beams can cook most things to a golden-brown crisp. (including people)
Posted Apr 15, 2016, 1:59 AM UTC · edited