r/summonerschool•
Psychatix

A strategy that helped me climb from Bronze to Silver, and then to Gold last season.

I'm not able to do it this season YET, but I'm working on it. Basically, I adapted to the meta at the time, the Assassin meta, which then switched into an ADC meta. I played Evelynn ignite AP jungle. In bronze this worked for me, because I countered the meta. Assassins 1 shot my team and me, but after learning Evelynn I knew how to stay safe enough to where I'd catch an assassin like Talon or Zed out alone farming a side lane, and I'd instagib them. Most of my bronze games played like this, I'd snowball hard by cheesing the enemy jungler at his first buff at level 2 with my ignite, and I'd snow ball it. In Silver, I played my main Annie with extreme effectiveness, cause no Assassin could take me out quick enough before I inferno'd their team at the start of the fight.

Same thing with the ADC meta, played annie, evelynn, got myself to gold. PROBLEM IS, is that I've yet to find a champion I ENJOY the kit of and that can counter all these fucking tanks. But I employ you all, at some point, you have to find a new main, one you like, that can counter this meta. I remember Vayne in the first big tank meta a year or 2 ago, she was huge cause she could shred them. At the moment tanks are out of control cause of the IBG/Sunfire combo, but I'm sure we can find something to counter them. Sure I could go with the meta, start building IBG/Sunfire on Vi top or what not, but i think it's funner to find a counter to that, then watch as the meta balances out when people find what can make those builds useless.

What do you all think counters this IBG/Sunfire meta? I can only guess really early pressure/snowballs before they get those items, and Valkrin and WingsofDeath both side if you can last long enough in the game, at some point that item combo falls off cause it doesn't do much to protect them against a fully built team (ya know unless yu have 2-3 tanks with that combo, then it's just overhwhelming) thoughts?

Posted Apr 15, 2016, 2:10 AM UTC

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