I'm REALLY enjoying this patch so far: More Strategic, More Options, More Events, More Communication, More Challenge = More Fun

  • Arena is WAY different, way more strategic, plays out for much longer.
  • I can't decide if healers are nerfed, or the same. Can't decide if I prefer glass cannons more or less, bruiser tanks more or less. I think Daka & RG gonna dominate Arena meta tho, might need some attention - their stuns are WAY too reliable (Daka primary is basically 95%, secondary is like 50%), and since everyone basically takes two to three times the total number of turns with protection, Daka gets a minimum of 2 if not 3 resurrect attempts, which will be super painful. RG has way too much health tho, he's a brick wall. So far the only outlier for me. I think Han might be trouble too since he'll most likely survive first round to get his taunt off and provide a ton of extra turn meter to his team. Phasma + AoE is STRONG. So much difference and newness to figure out, I love it.
  • Omega Ability-Mats Event - rotates around heroes. I love this. Although I know its a strat by CG to force us to more evenly upgrade/level/gear our rosters, I enjoy getting the opportunity to use a larger variety of my characters and play with their viability.
  • Ewok Event (iOS only) - Sorry Android users, but I love this event. Today I made my first purchase on this game ever and bought the $5 pack, since the value is actually the best since the initial Dooku pack (which I stupidly didn't buy), because its for a great cause, and because I want to show my support for the team since I'm really enjoying this patch.
  • Challenges are TOUGHER! I prefer this! I know people like to auto-farm challenges, but I prefer something that is more interesting - experiment with better compositions for challenges, actually be forced to upgrade your characters for challenges - you can still auto them just have to manually target now. I use: Sid (L), Lumi, Ahsoka, IG-86, and GS, all fully upgraded except GS is 6* . I haven't lost a single one yet.
  • GW is not THAT much harder - if you're using a tank+heals team primarily, its about the same honestly. Just keep healing up, that's it. Put in a couple dunce-squad teams for the last 3 stages. Not that much worse.
  • Guild Content Inc. - looking forward to it.

I've been one of the more vocal ones who is really frustrated (still a little) about the changes of last patch - the gear discrepancy, ability mat changes, the XP per level increase, the Yoda "surprise", the "something BIG" uninspiring Rancor trailer, and just the horrendously overpriced data cards.

But I said I'd wait it out to see what April holds in their big balance and guilds patch - and I am pleasantly surprised. I haven't had this much fun with the game since my first two weeks!

Thank you CG! I'd also like to give INRAJ a special shoutout for his amazing response (https://www.reddit.com/r/SWGalaxyOfHeroes/comments/4es6w7/swgohgg_protection_ratings_post_patch_damage/d2397b5?context=3) to my recent criticism about CG's poor communication and clarity in the past - I can't wait to see the results of the discussions he creates internally.

Cheers!

PS - Love how the new miss animation looks/feels more like a dodge.

Posted Apr 15, 2016, 2:16 AM UTC · edited

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