The Sudden Death Objective Should Really be 5 Bonus Round Wins, Not 10
10 is just too ridiculous with all the numerous factors that go into it. If the bonus round comes down to two players low on mana or who are really tanky, the losing team often stalls out so it ends in a Draw, just to keep the other team from getting the win. Also it just encourages people to play/build for the bonus round and pick specific gods who are OP in the bonus round, dwindling the "fun" of Arena. Even if you put in a few hours a day into Arena and pick the OP gods, you're not guaranteed to even get close to the 10 bonus round wins.
Out of the 10 Arena matches I've played so far, I've only got a single bonus round win, and that was due to the enemy team Surrendering thanks to the ever wonderful coin-flip known as the horribly one-sided matchmaking. Not to mention how often I seem to keep hearing "An Ally Has Left the Game" because either a bunch of people run on potato Internets or the servers are randomly unstable.
Basically it turned the "casual fun" mode of Arena into a super cut-throat tryhard mode, and unless you're playing with a coordinated premade team full of the OP bonus round picks, it's stupidly difficult to get 10 wins, even within 7 days. The amount of time you're forced to put into it just to try and get the icon feels like it's way too much.
I know the icon is entirely optional and this is supposed to be a fun event, but this has got to be even more painful to grind through than the gem storm weekends. 10 bonus round wins feels like it's way too much.
Posted Apr 15, 2016, 2:33 AM UTC