r/Warframe•
drfragger

A small change to Devour.

Suggestion

I think some of the problems that Devour has as an ability could be solved with a simple thing:

Multiple people can eat the same target at once.

This could deal more damage, thus making clones easier to create. It would also encourage teammates to "join in", as opposed to Tonkor'ing your meal to hell and back. If not that, maybe an augment where health gained from Devour is spread out across the team would be nice. Inaros suffers from a lack of synergy in teams, so this could help with that.

Posted Apr 18, 2016, 4:08 PM UTC

18
cherry_muncher•

inaros lack of synergy imgur.com/DACAJGB

1
SasoDuckCommander Shepard has been recovered.•
1
cherry_muncher•

Thanks babe

1
McRipYourFaceAshes to Ashes, dust to dust•

Maybe mass devour will be one of the augments?

1
SasoDuckCommander Shepard has been recovered.•

While that would be nice, it's really not needed. What devour DOES need is this:

  • Damaging a target that is actively being devoured will generate more health (so that your idiot teammate coming along and shooting the guy you're trying to devour to recover your health doesn't screw that up for you), and;

  • Make it so that an enemy who dies in Devour (whether it's being eaten, straight killed by you, or killed by a teammate), ANY death while under the effects of Devour... spawns a sand shadow. AND Sand Shadows need to be affected by duration.

1
prideswrath•

If ypur kubrow kills it it becomes a shadow so there is that

1
SasoDuckCommander Shepard has been recovered.•

Still not good enough

1
prideswrath•

Its a glimmer of hope not a shining diamond

1