Dishonored II Concept Art
gameinformer.com/b/features/archive/2016/05/0...Posted May 6, 2016, 7:10 PM UTC
Posted May 6, 2016, 7:10 PM UTC
November can't come fast enough.
I noticed in the last part of the article that it mentioned that the Outsider is in fact trapped inside the void and has been there for thousands of years, is this new information on him or did I just miss that from somewhere?
In yesterday's Gameinformer video, one of the hosts mentioned that he spoke briefly with the game's director Harvey Smith about The Outsider in Dishonored 2. Here's a direct link to when he talks about it.
Basically, Harvey said that a lot people misinterpreted The Outsider as a trickster, and that Dishonored 2 will attempt to make his intentions more clear to the player. He stated that The Outsider has been trapped within the Void for a long while, and the player will be spending more time there with him than in the previous game. Harvey also mentioned that The Outsider gives his powers to people thinking they will use them for good and is surprised when those he marks use these new powers for nefarious purposes.
I honestly was kind of surprised by this.
In the first game, the Outsider goes on about his curiosity and about what Corvo will choose, etc. Obviously from a game design perspective, this was a way to remind the player that their actions have consequences and so on, to incite us to question the morality of our actions within the game.
But the Outsider never seemed eager for us to choose one side over the other. He advices Corvo to be careful sometimes...he never tells him to be good.
I don't know if I'd go as far as to call him a trickster, but he did seem like an amoral god to me. Or at least, someone with a very unique moral.
I think The Outsider is good in nature but doesn't want to persuade Corvo one way or the other. I think what fascinates him is giving people godlike abilities and observing what they choose to do with them. If he somehow nudged Corvo towards doing the 'right thing', his experiment wouldn't really have worked. The Outsider obviously gets bored very quickly with Daud which might be a hint that he's grown tired of people using his Mark for the same old evil deeds. It seems to me that he is drawn to Corvo because of the dilemma Corvo (the player) faces at the beginning of the game. He's already seen the awful things people can do with his Mark, perhaps he saw Corvo as an opportunity to break that mold and do things differently. And you need to remember that The Outsider was once human. If he were a completely different species, I could understand the amoral stance he might take but his past experiences might account for some sense of caring for human life.
Another idea I had was that if The Outsider is indeed trapped within the Void, he might see Corvo/Emily as his opportunity to break free. Maybe the reason he is seemingly neutral towards what Corvo does in the first game is because he literally is unable to interfere with what Corvo chooses to do, for whatever reason. There might some sort of endgame for The Outsider and all of his actions have been carefully planned to get him there. I really have no idea what might be keeping him trapped there or how exactly he could escape, but the people who recieve his Mark might be the key to getting him out.
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he even tells you he had a wonderful time with all the murder and betrayal (or something like that) in super high chaos ending. though it may just be high chaos getting the worst of him like with any other character (does it work on gods too, though?)
he even tells you he had a wonderful time with all the murder and betrayal
That was him being sarcastic (confirmed on Twitter). Harvey said that perhaps they didn't make it clear enough in the first game, but honestly, I've always thought that if you play low chaos immediately after high chaos, it's extremely clear that the Outsider prefers the low chaos actions. In high chaos he's all cold, deadpan snark, in low chaos he gets progressively more emotional-sounding. His reaction to Corvo sparing Daud is particularly telling.
Yeah, Harvey talked about the Outsider a bit on his twitter. He said that he used to be an poor, parent less teen but then was turn into The Outsider by a group of cultists through a ritual, because of an cycle relating to the void. Apparently The Outsider will eventually be destroyed and replaced with another deity connected to the void, which has happened before in the past.
You can read more about it Here.
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Harvey also mentioned that The Outsider gives his powers to people thinking they will use them for good and is surprised when those he marks use these new powers for nefarious purposes.
That smells like retconning to me, seeing as the Outsider was specifically referred to as a "God/Devil" hybrid by Arkane and the promotional material (and even in-game) during the development and after the release of the first game. Now he's a "Good" figure all of a sudden? Not to mention, it makes him vastly less interesting.
It also makes no sense, seeing as the Outsider gave powers to Daud, who was a freakin' assassin who only started giving a damn about killing people after he killed Jessamine.
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Can anyone read the fine print on the control edict? I can't quite make out the first few sentences.
Note: On the authority of the Duke of Serkonos, it is unlawful to refer to the bloodfly [problem?] in Karnaca this season, and in other major cities across Serkonos as an "epidemic". After much deliberation, Duke Abele has decided that the current situation should be referred to as the Bloodfly Concern.
Thank you. I wonder if the Duke is truthful and the problem isn't that big or if he is lying to keep the populous from panicking.
I'd definitely go with the latter. We don't know much about the Duke just yet but I get the idea that he's the type to disregard his citizens' well being in order to maintain his power. A crisis similar to the rat plague would likely destroy his position, so he would have to downplay its urgency as much as possible.
"Note: On authority of the Duke of Serkonos, it is unlawful to refer to the Bloodfly problem in Karnaca this season and in other major cities across Serkonos as an epidemic. After much deliberation, Duke Abele has decided that the current situation should be referred to as The Bloodfly Concern."
I just want more Corvo.
As someone who has just spent the past 48 hours playing as road hog in Overwatch, I think I'll be right at home with the grapple ability.
What do you guys think about the monstrosity pictured in [this] (http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-ImageFileViewer/CommunityServer-Blogs-Components-WeblogFiles-00-00-00-00-09/7532.concept2d_5F00_legend_5F00_01_5F00_web.jpg_2D00_610x0.jpg) image? Is that a new animal that they harvest like Dunwall did to the whales? Or maybe some kind of miniboss? I know the concept art doesn't necessarily dictate what goes in the game but all the other art featured in this article looks like stuff we'll get to see.
This is what it says directly beneath that picture in the article:
The team wanted to infuse the world of Dishonored with its own unique culture and art. Case in point, this striking image from Piotr Jablonski doesn’t imagine a particular scene from the game. Instead, it is a painting that can be found within the game world that depicts a folktale from the Empire.
So to answer your question, I think it's likely some mythical creature rather than something we will interact with in the actual game. But who knows.
I think it's the leviathan.
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mini boss and that thing? never doubt it.
but i think i saw it's just a painting of folklore somewhere (in game painting rather than painting of the game).
I'm wet.
DH2 is looking soooo good so far. It seems like they really wanted to continue down this path of massive immersion and great artstyle from the first game.
The hype is unreal.
Alright, where can I buy a nice hardcover art book? My monitor isn't accepting all the forms of currency I'm throwing at it.
Dang, what's that Cthulhu looking monster?
The concept art for the grapple ability looks so awesome.