[IDEA] "The Turbulent Torch" <Pyro Primary>
The Torched Turbine
Level 1-100 Flamethrower
+50% projectile speed
+20% damage
+50% airblast force
Does not inflict afterburn
Fire damage applies push force
The push force applied by flames is 10 HU/particle to targets, 15 HU/particle if they are airborne.
The projectile speed includes both flames and reflected projectiles.
This weapon allows Pyro to do more area denial and crowd control. Although the push force pushes enemies out of the flamethrower's range, the flamethrower spits flames 50% faster, allowing them to travel further, extending the flamethrower's range. In addition, the weapon has increased damage, allowing the user to inflict more damage while enemies are in range.
The loss of afterburn damage prevents the weapon from dealing post-combat or post-humous damage. It also means that foes don't have to leave battle to find healing to negate and remove afterburn damage. This is somewhat made up for by the extra damage.
The increased power of the airblast allows you to keep players away and get more accurate reflects. Or you can go on the third point of Upward and have a blast, pun intended.
Posted May 15, 2016, 7:38 PM UTC · edited