Anyone feel like Archers need a buff? Increase HP/Damage/Attack Speed? Increase to "3 count" like Minions/Spears?

I'm not sure I understand Archers. I rarely see these cards ever played. A small Minion card (3 elixir) pumps out 3 minions, while Archers pump out 2.

  • Archers have only a little more HP per unit, and the exact same damage profile as Minions but a slower rate of fire and DPS. Now if you take into account Accumulated HP for a Rank 13 is as follows. Archers (2) = 772hp. Minions (3) = 834hp.

  • Minions are air, more than 50% of the units in game cannot touch them (derp).

  • Spear Goblins (2 exlir) do about 10% less damage, but move way faster. Versus a Peka/Knight or large 1 hit units they provide a larger distraction for less Elixir.

The only advantage I see with archers is given an Equivalent level of Arrows (aoe), they won't die in 1 hit.

Whenever I've gone up against someone using Archers, I've never really had a sudden thought of "shit, what am I going to counter this with?".

Is there a reason you don't play Archers? Should there be an Archer card that produces more Archers for more Elixir like the Minion horde? Should the card be increased to a 3 count? Should they have higher hp, damage? Faster shots? If given a 3 Archer card, should damage be slightly reduced?

Even with lower HP, 3 minions can take out 2 archers head to head because of the faster attack speed. (1 vs 1.2)

Source :

http://clashroyale.wikia.com/wiki/Archers

http://clashroyale.wikia.com/wiki/Spear_Goblins

http://clashroyale.wikia.com/wiki/Minions

Posted May 15, 2016, 8:02 PM UTC

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