UPLINK // #C-0002 // MAY||15||2524

Uplink

Introduction

Welcome back. Today, we're going to take a look at some new content thats being worked on as well as an exciting new development that will increase our content output exponentially. As always, the content shown here is WIP and subject to change.

User Activity

Express Yourself - Two new mods have been released and updated containing custom armors. Kommunity ODST Armors and B Company ODST Armor

Dev Activity

What's Under the Tarp? - A few days ago, u/HK_Urban posted an image teasing a mysterious object, covered by a large tarp. Well, that object was the M947 "SHIVA" Thermonuclear Missile, the newest, and arguably most devastating, addition to the Longsword's arsenal. But, for our prospective missionmakers, we've opted to add it as a static prop as well, and provided a covered version for those sneaky Innies to hide as necessary.

Bullfrogs - So, last time, we teased a WIP jetpack that u/thedog88 was working on. Well, we've made significant progress on that, faster than expected even. The model and textures are nearing completion. On the technical side of things, u/Big_Wilk has worked out a WIP version of the jetpack in action. (Be sure to read the description for more detailed info)

Substance Over Form - u/thedog88 has taken the time to gain a deeper understanding of the Substance Painter program and exporting content made with it to a format usable by ArmA. What this means, is that we can now make new content exponentially faster. In the past two weeks, several team members have also started learning this program as well. Several new assets have been created, such as the Flamethrower, a Landmine, the Missile Launcher, and a base for static variants of the weapons systems found on the Warthogs.

Aces High - I've been working with developers of ACE3 and plan to release an official ACE Compatibility patch with v0.14. Some of the features to be included are fast roping, biofoam in ACE Medical, and implementation of ear and eye protection.

Feet First - u/Big_Wilk and I have been working on the HEV functions over the past few weeks, rewriting the entire system from the ground-up. Thanks to Bourbon Warfare, we can also confirm that this new system is functioning as intended in an MP environment. It may not look a whole lot different, but, we can guarantee significantly better performance and a much cleaner experience all around with this new system.

Conclusion

Alright, that's all for now. Keep your eyes and ears open, because new things are coming soon.

Posted May 15, 2016, 8:24 PM UTC · edited

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