Persistence =/= Instancing
I'm still confused about how this MMO will function with instanced zones. Let's say I'm a pirate, and I steal from people and sometimes have to kill them. Instead of doing something to stop me, you can just leave the area and come back, hoping you load up a separate instance.
How will Org wars function? They might not even be in the same instance. If we can't throw all the players into one world, then we at least need to be able to pick an instance to play in and be forced to stick with it. If everyone is just constantly hopping to different universes, none of the persistence or GvG will matter in the slightest
Posted May 15, 2016, 9:03 PM UTC
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