r/Stellaris•
SodaDarwin

Idea: Semi-randomized weapon targeting

The source idea here is that, as we all know, ships have a tendency to focus fire in a way that leads to straight up hilarious amounts of overkill, like an entire fleet wasting the first salvo on one corvette. Then repeating that. Instead, here's an idea.

Each weapon should target independently, semi-randomly. Preference should be taken towards targets the weapon would be effective against, such as disruptors preferring targets that have active shields, plasma towards targets with more armour, and so on. When they come off cooldown, weapons should re-consider their target.

Ideally, this should lead to more hectic, possibly slightly more intelligent battles. Definitely ones with less overkill and other such nonsense. Battleships and to a degree cruisers would inherently get better at fighting off Corvette spam, as each gun aims independently at what is likely to be different targets.

Posted May 15, 2016, 9:06 PM UTC

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