r/Stellaris•
Mercbeast

Corvette evasion re-balance mod, input requested.

I'm putting together a small mod of tweaks primarily for my multiplayer group, but I will put it on the workshop if people care.

I'm looking for input on what people think would be a reasonable change to evasion for corvettes.

For those that don't know, here is the break down of ship classes as per their evasion modifiers.

Corvettes = no modifier

Destroyers = -25% evasion

Cruisers = -50% evasion

Battleships = -75% evasion

From my point of view, I don't want corvettes to be useless, but I do want them to be useful. Right now with absolute min-maxing it is possible to push corvette evasion to I think ~91%.

Without min-maxing and just using technology and easily achieved event stuff (like amoeba 5% evasion) I think the number is 65%.

I think I would like to see Corvettes max out around the 50-60% range with min-maxing.

Right now I am thinking about the following change.

Corvettes = -20% to -25% evasion (essentially they would be as evasive as destroyers are right now)

Destroyers = -30% to -35% evasion

Cruisers = no change

Battleships = no change

Absolutely min-maxed corvettes would then cap out around 60% evasion I think, while your standard corvettes without all the bells and whistles, would be 45-50%. Destroyers would be slightly less evasive as well to keep them from replacing corvettes in the evasion meta.

These are just gut feeling changes, there is absolutely zero math supporting what changes this would bring about. Just that in general, corvettes would be just less survivable than destroyers are right now in vanilla and destroyers would be slightly less evasive than they are now.

The hope is that destroyers would hard counter corvettes more.

Posted May 15, 2016, 9:08 PM UTC

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