More weapons with their own pre-set talents.
As everyone should know, handguns have a pre-set talent "Expert." I think that each weapon archetype should have a talent that helps boost their role.
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Marksmen Rifles - Prepared - Marksmen rifle are meant to be used at range, give them a talent that gives them a boost to that aspect.
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Light Machine Guns - (New talent) - Light machine guns are meant for a consistent rate of fire to suppress and or damage enemies, so I propose that a new talent be implemented that gives your weapon an increase of x% amount of damage after suppressing an enemy for x amount of seconds, with the amount of damage stacking for each bullet that is fired at the enemy while they are suppressed.
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Assault Rifles - (New Talent) - Assault Rifles are meant to be versatile, good in any scenario, so it is my opinion that there should be some sort of talent that gives an x% chance to make enemies more susceptible to exotic damage for x amount of time.
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Shotguns - Responsive - A self explanatory talent, since shotguns are only effective at the range that this talent activates anyway.
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SMG's - (New talent) - Honestly I'm not entirely sure what SMG's should get, since they're so good as is. I was thinking of some sort of talent that boosts crit chance or damage when close to the enemy you're shooting.
Well, that's it. Let me hear your opinions on whether or not this would be good, and what you think should be other than what I mentioned.
Posted May 29, 2016, 7:19 PM UTC