Muradin has the Second Lowest Winrate: Two Simple Changes to Help Him out

Minor tweaks and he fell hard. Stoneform and Stormbolt were propping him up, so here's some changes that could be made to him.

1.Make a weaker version of stoneform baseline. 20% over 4 seconds 30 cd for example.

2.Make Stormbolt pierce.

Stone form is basically a must pick talent. It fixes a core weakness in his kit. Lacking active mitigation. If he wants to get healed he has to leave the frontline for 4 full seconds, which is a really long time to be out of a team fight as a tank. His trait is amazing on any other role, or if he's being used as a second tank bruiser, but as the main tank it's flawed. So, I think it's important to let him always have the option of getting some active sustain. Otherwise stoneform will continue to be a must pick talent.

Second, Stormbolt needs some kind of buff. The longer duration on it was actually okay and balance because it only naturally hit one target; However, with it being the same duration as ETC's stun or Misha's Charge, yet only affecting one target, then it fails to compete. So I think it should be able to pierce to one other target, even if the second target only get's a .5 second stun instead. Or what if it stunned and debuffed a target? To give it some more creative flair it could reduce the targets next spell by 25%. Just an idea. Having a stun that hits two people would make Muradin's cc unique too.

Talents: While on the subject I'd like to talk about his talent tree and what could be improved.

Level 4: Crowd Control: I think it'd be awesome if this increased the range and radius of thunder clap instead of reducing the cd. It would be a really interesting utility increase that could synergize with Healing Static at 13 very nicely.

Level 7: Pierce would be removed if made baseline, but the stand out talent on this tier is Landing momentum. 25% movement speed after dwarf tossing is simply unnecessary. Plus it's not as good as improving your cc. To compete with other talents on this tier, I like the idea of moving heavy impact from 16 to 7 but making it stun for only .5 seconds instead of .75 seconds.

Level 16: If you can take Heavy Impact at 7, you might actually see people take Dwarf launch on this tier. The increased impact radius would actually become useful now, but I think it could still use a buff. It feels rather underwhelming for a level 16 talent. Perhaps it could give muradin 25% resistance after dwarf tossing, or the 25% movement speed that landing momentum would give. Either could work.

Level 20. Last tier with underpicked options. The mini stun on Avatar was really fun and not too overpowered. So, I think a really cool way to make Unstoppable Force a picked talent would be to give back that ministun on Avatar when taking the level 20 upgrade. Grandslam has a lower pick rate, but that's because haymaker is only picked 11 percent of the time. It's a really strong option, it likely doesn't need a buff, but rewind is simply better. Even if you want to deal damage, it lets you perfect storm and thunderstrike someone twice.

Welp, that's about it. If he had those changes he should be good to go. If he has stoneform at level 1 he might not even need to take Avatar 90% of the time. Who knows. That's the only other problem I can think of, the fact that he can rarely take haymaker, even as a second tank it might be a bad idea. Oh and his mana costs could use adjustment. They feel a bit too restrictive.

Posted May 29, 2016, 7:24 PM UTC · edited

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