So... can we agree that we hate fire damage, right?
According to this game you can stop a grenade launcher with your feet, but when it comes to fire damage, you're done. It doesn't matter if you have full health, touching fire results in "instant" death.
This is specially annoying when you're using a Walker Gear. The vehicle is destroyed and the first thing you're afraid is not some guy with a machine gun, but your character jumping to the flames. If that happens you know you're fucked.
I get the idea of fire damage being useful for once (because in most games, the flamethrowers/molotovs are useless) but here it's way too strong to the point where killing someone with fire was more of the blast radio. You pretty much create a hole in the ground and every player that walks right there dies.
At this point every time I see a "high" rank Infiltrator or Enforcer, I'm sure they'll be using Molotovs as their first resource. More than a complain, I feel like it's killing the variety of weapons. I mean, the Hand Grenades should be more anti-vehicle than the Petrol Bombs...
Posted May 29, 2016, 7:26 PM UTC