SkinedMesh disappearing anytime its moved
I've been having an issue for the last few weeks where any skinnedMesh in my project will disappear the second it is moved. At first I thought maybe it was being culled due to occlusion culling so I disabled OC that didn't work, I read that it could have to to with the bounds of the object however any adjustments to that won't work either. Disabling and re-enabling works, but once the object is moved again it disappears. When moving around in game the object will sometimes flicker for a single frame. I'm at a total loss. Any thoughts?
[edit]here is what it looks like in the editor
Posted May 29, 2016, 7:37 PM UTC · edited
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