SkinedMesh disappearing anytime its moved

Question

I've been having an issue for the last few weeks where any skinnedMesh in my project will disappear the second it is moved. At first I thought maybe it was being culled due to occlusion culling so I disabled OC that didn't work, I read that it could have to to with the bounds of the object however any adjustments to that won't work either. Disabling and re-enabling works, but once the object is moved again it disappears. When moving around in game the object will sometimes flicker for a single frame. I'm at a total loss. Any thoughts?

[edit]here is what it looks like in the editor

Posted May 29, 2016, 7:37 PM UTC · edited

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