r/Overwatch•
thecody17

Does anyone else think Overtime needs to be changed ?

I was just in an escort the Payload mission(my team was doing the escorting), we were half way between checkpoints when the timer hit zero and we got "Overtime". It just doesn't make sense. There's no point in having a timer if you're just going to give an infinite amount of time to a match so long as either the attacking team is pushing it the objective is contested.

I don't think Overtime should occur UNLESS the objective is contested when the clock hits 0 AND it is possible for the attacking team(if everything goes their way) to get the payload to the next checkpoint within that Overtime period. For example the checkpoint is X amount of yards away, it takes Y amount of seconds to get to it unhindered. Make Overtime 10-15 seconds more than Y. That should be he universal Overtime amount.

If you're at the beginning of the previous checkpoint and get overtime just because the team members are within range of the payload, why not just not have the clock go down in those areas.

People just want to get to a new match, they don't want to be stuck in a loop of infinite Overtimes.

TL,DR: Overtime should only occur when the attacking team can feasibly get the payload to the next objective in a set "Overtime" time.

Posted May 29, 2016, 7:55 PM UTC

08
Loading comments…