r/Eve•
lilloddleif

CCPls: nullification as a module with 2.5s spool up time

Nullification Module

  • Midslot

  • 1 PG, 25 CPU

  • 2.5s spool up time

  • Can use while cloaked, but not while under gate cloak

  • Cannot activate offensive modules when active

  • 20s cycle time

  • Can only be fit to ships currently having nullification as a hull bonus

Leaves fleet and combat interceptors perfectly viable for their intended roles, but forces an inty to actually commit to a fight. Travelceptors (and nulli+covops t3c) get a slight intended nerf, but with a 2.5s cycle time would still require a fair amount of dedication in order to catch it.

Being able to use it while cloaked, limits the impact it has on t3c's, but does allow time for decloaks, rather than the complete risk-free thing it is now, when piloted right.

Yacht meanwhile can get a 100% reduction to cycle time.

Because honestly, travel ceptors and uncatchable T3C's make Nullsec a lot safer than it really ought to be.

Posted May 29, 2016, 8:23 PM UTC · edited

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