[Question] Understanding fleet composition.
I've been playing quite extensively for the last six months (HQ100), and have a healthy, well rounded fleet.
However, something has been bugging me about the way that I (and how I expect that many others) play.
Whenever I sortie to a map, be it a regular world map for completion or training, monthly EOs, or event maps, I always go to the wiki and follow the suggested compositions precisely.
While I understand the logic behind the compositions: branching rules, ship types for ideal damage against the map's enemy composition, minimised resource usage, etc, I have little faith in my ability to compose a fleet on my own. Consequently the gameplay feels as if I am just executing predefined instructions rather than actually playing. I find I am scared to experiment out of fear of sending my girls to the docks unnecessarily and wasting precious resources.
So I am wondering what other teitokus do. Do you also default to the wiki/other postings (or recall from memory) for fleet composition, or do you integrate your existing knowledge to construct a fleet for a given map each time?
Obviously front-liners have to do this (+ trial and error) to work out compositions for new maps but when I have watched streams I've never observed and understood the process.
Posted Jun 2, 2016, 12:13 PM UTC
I only check wiki for branching rules, and then I do come up with my own fleet (more or less). Even at event time, I sometimes just go my own fleet. In this event, everyone saying carrier task force is better on E-4, but I still sortie with surface task force in term of saving baux.
I think the key is to understand pros/cons of each type of ship. You need CV for initial damage or you need BB for heavily armored enemy? CVL can help with air supremacy as well as ASW. Once you get used to that, you can easily change the fleet according to your needs.
I do recommend anyone has enough resource to try it. It is very interesting
Agreed. It can be as simple as having a few rules of thumb, following routing requirements and other hard rules, and going from there.
For example, preemptive attacks are great. Destroying enemy ships before they have a chance to attack reduces the damage you take and thus the resources and time you'll spend in repairs. It also decreases the chances of an accidental taiha forcing you to go back to base prematurely. That means I like bombers and opening torpedoes.
So when I decided to farm E-1 a bit, I looked at the ships I was allowed to take, and filled that with the ships I wanted to take. Just an all-fast fleet and five DDs for the most favourable routing? Up to four CVs in the main fleet and three CLTs in the escort of a CTF? Sounds like a plan. So I went with a fleet like that and it proved very effective at ending battles before they even started, which made for safe and reliable farming.
Pretty much what I've always been doing myself. I check on the wiki if the map has any routing rules and that's about it. The rest is solo planning on my part, with the rules in mind (exceptions can happen if I have a real difficult time clearing a map of course).