Hello guys! Care to analyze this build with me?
As the tittle says, I keep theory crafting around the paladin class, They are my favorite class in a RPG-esque way, my intend is to make a jack of all trades, that means a cleric that can heal (not by a lot but some heal is better than no heal.), has decent resistances, utility, and some damage skills.
The skillbuild is here
And the stat build would be, STR:CON:SPR in a 4:3:2 ratio.
What would be the points the build has trouble with? For example, I know healing is already a problem due to no C2, but what else? I've only reached lvl145 so far.
Also: Where in god forsaken heaven may I find the Feather helmet recipe...
Posted Jun 6, 2016, 2:59 PM UTC
I would drop Priest completely, Priest you get to go full support or Chaplain, 3 Priest ranks in a STR build seems like a waste. Maybe even Cleric 3 Paladin 3 would be better, with overkill 15 heal tiles and rank 7 still free.
People are going to rage but i would do something like this http://www.tosbase.com/tools/skill-simulator/build/gl3in50gkh/ Cleric 3 Paladin 3 Monk 1 (WTH monk?? Because you need skills to spam! And most classes add nothing to your build).
Solo you would have 5 STR skills to spam, most of them have short CD or no CD at all. In party you heal, barrier, buff elemental res, and kamikaze hitting stuff i am not sure.
Pardoner could replace Monk if you want be more support, with enough SPR you would have some good mdef/elemental buffs.
That's quite an interesting build too! although in a STR build I would drop one point in resist elements to add 1 point to conversion, even though the chance to convert working is low once you get a "follower" they follow you forever in the map, and that is never a bad thing for 1 point plus the STR attribute .
What I had in mind with the build I mentioned was the ability to be a jack of all trades, with the res, the buffs, the sporadic heals, and overall usefulness, your build however is just taking the maximum out of a STR based cleric and I like that.
Why do you think the priest c3 is bad on STR clerics though?
Most of Priest skills use INT or SPR, and they give almost no damage to Paladin skills, several other players already have them and you would add nothing to a party besides the Paladin skills. With Cleric 3 you can boost the most important aspect of support, Heal, and you have 4 ranks to play with the STR part.
But what stat build would be good for Cleric3/Pally3/whatv build? something like 50points in CON, 50 in SPR and rest in STR, or STR and DEX?
I am not sure about stats, but you shouldn't add points to more than 3 stats, maybe 2:1 STR:CON (and some DEX later if you need it), SPR won't help you much, it's useful for Deprotected Zone (more def debuff but the way this game works, STR would mean more damage than SPR here), Barrier (more mdef but defs in this game are flat reductions some few SPR points won't help) and Turn Undead: Spirit (increases the chance to kill stuff but i won't rely on it).
I guess 2:1 STR:CON and some DEX would be the better choice.
I mean i think people should do crazy things, so i like your build! im doing a build thats Ceric2>Krivis2>Monk3