"The Tea Ceremony"- A Whiskey Foxtrot Guide.
Hello fellow badasses, as the title would suggest this is a guide for Whiskey Foxtrot, my favorite teabagging Rogue attacker. He was the first Battleborn I mastered and he was a hell of a lot of fun to learn. This guide will (hopefully) teach you how to keep a steady flow of DPS at all times while keeping yourself alive, and learning how to build him! I'll go over Helix choices, why I chose them, gear I like to take and some general tips.
| Weighed Down | Shield Scrapper | Flak Off |
|---|---|---|
| If an Enemy is Stuck with a Sticky Bomb, they are slowed. +3 Seconds Slow Duration. | Scrap Cannon does additional damage to shields. +50% Bonus Damage to Shields. | Scrap Cannon now pushes back enemies |
At level one, I always take Weighed Down. Slows are a very powerful form of CC in Battleborn. Slows lower movement speed, jump height, and attack speed. Nothing feels better then sticking that Sticky Bomb to their face and watching them try to run away. It lets you get a lot of good damage in. This will also be a good choice for later Mutations. As for the other choices, I find almost no use in Shield Scrapper, and Flak Off is alright in PvE content. But in PvP, I just find the slow to be a must have
Swiss Cheese | Scrap Bank
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Enemies hit by Scrap Cannon are revealed and take increased damage by Whiskey Foxtrot's Tactical Rifle. +15% Damage for 4 Seconds. | Enables Scrap Cannon to store 2 additional charges that can be fired without cooldown. +2 Scrap Charges.
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So here, I take **Swiss Cheese**. The reason for that? 15% damage doesn't sound like a ton, and honestly, it's not. I don't value the Scrap Cannon highly. It takes a long time to ready, to fire, and then put back away. All that time you could just be loading bullets into the heads of your enemies. Its for that reason I don't take **Scrap Bank**. While I don't think it's the worst, the time away from your main source of damage makes it unattractive to me. **Swiss Cheese** is a nice little bonus when clearing thralls or tougher minions, but probably won't make a huge difference against enemy Battleborn.
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Red Dot Sight | Scoped Up
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Fits the Tactical Rifle with a Red Dot Sight, removes movement speed penalty while zoomed, and increases zoomed fire rate. | Fits the Tactical Rifle with an ACOG Scope, increasing accuracy and zoom distance.
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Alright, so with this one it could very well be a preference thing. I always take **Scoped Up**. I'm just not a fan of the **Red Dot Sight**. The scopes increased accuracy and range helps you nail the enemy battleborn where it hurts, in their heads. Critical hits are super important on Whiskey as his base damage isn't the best. You'll start melting people if you learn to aim for those headshots! The scope gives you a bit more safety while doing this. It allows you to farm safer, take out more of the enemy buildables such as the thumper turret, and lets you finish off that tank fleeing the field in the back. There is value to the **Red Dot Sight**. It just doesn't fit my particular playstyle of sitting back, doing tons of damage while still being safe.
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Triple Threat | Sticky MIRV | Stick 'N' Sap
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Sticky Bomb launches 3 smaller grenades in rapid succession dealing 100 damage each. | Sticky Bomb Splits into 3 grenades in flight. | When stuck to an enemy, Sticky Bomb grenades drain shields and health. Up to +216 Damage over 3 Seconds, +50% Bonus Damage to Shields.
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This to me is an easy choice. **Triple Threat** is going to work really well with one of our later mutations. An individual bomb does less damage then it did before, but if you hit all 3 you'll be doing overall more damage. And remember, each of these are going to slow your target, or multiple targets for that matter. You have a lot more control with this mutation. **Sticky MIRV** is just a tad too hard to hit. The grenades would do much more damage if you could hit all of them but this is going to be much harder to do with the way this mutation works. This one does work well with a later mutation though. **Stick 'N' Sap** also sounds nice, but we don't get the amazing combo with one of our later mutations. It's for that reason I do not take it.
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Reload Burst | Killer Regen | Speed Burst
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Kills grant increased reload speed for 10 seconds. +35% Reload Speed. | Gain Health regeneration for a short time after each kill. +220 Health Regeneration over 10 Seconds. | Kills grant increased movement speed for 10 seconds. +20%Movement Speed.
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This one is my favorite mutation choices. **ALL THREE OF THESE ARE GOOD**. They are completely up to your playstyle/the situation you are in. **Reload Burst** is great if you're team is ahead and you have a healer that's keeping you topped off. This along with a later mutation plus your gear will keep you constantly pumping out DPS. **Killer Regen** is amazing when you're against a team that is good at poking or even being in your face. If your team lacks a healer, you should always consider picking this mutation up. It keeps you in the fight for a good while. And with how easy it is to farm on Whiskey, it will almost always be healing you up! **Speed Burst** is the one I take the least. That being said, being able to get around faster is never a bad thing. If you need to chase someone down or get away, this one is a good choice. Especially since I don't run movement speed in my loadout.
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Flakback | Napalm | Sticky Speed
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Scrap Cannon propels Whiskey Foxtrot backwards when fired. | Sticky Bomb grenades burn the ground where they detonate. Up to 520 Damage over 6 Seconds. | Increases Sticky Bomb launch speed. +40% Grenade Speed.
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**NAPALM NAPALM NAPALM**. This is going to give you so much power. You have 3 sticky grenades, that are slowing your enemy, and then exploding, leaving a flaming puddle where they are standing. It's freaking amazing. It helps you clear, it helps you zone, there's just no reason not to take this one. **Flakback** is awful. It's a really disappointing mutation. It doesn't send you nearly as far as you would hope. **Sticky Speed** is something you'll take until you unlock **Napalm**, but ultimately is not very good.
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Duct-Taped Mags | Shield Pen | When Three Just Isn't Enough
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Fits the Tactical Rifle with 2 taped clips causing every other reload to be faster than normal. +60% Reload Speed. | Normal Tactical Rifle shots penetrate enemy shields. +25% Shield Penetration. | The Tactical Rifle fires in four-shot bursts.
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Here I take **Duct-Taped Mags** because of it's synergy with **Reload Burst** and our Legendary Gear. It gives us over 100% reload speed at times. With Whiskey it's all about always keeping the bullets coming. With virtually no reload time, your DPS uptime is amazing. You pair this with some attack speed gear (which we will get to later) and it's almost like your weapon is fully automatic all the time. I do not value **Shield Pen** as a stat. I'd rather just tear through what they have and then some. **When Three Just Isn't Enough** is interesting, but as stated before, the synergy you get with the extra attack speed is too good to pass up.
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Spread Shot | Long-Distance Flak
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Increases the Spread and density of Scrap Cannon Shots. +30% Flak. | Increases Scrap Cannon range and tightens its spread. +30% Range.
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Honestly this is a bit boring of a Mutation. But I still almost always take **Long-Distance Flak** as if I can hit them from farther away, I can stay safe and get that little bit of extra bonus damage from **Swiss Cheese**. **Spread Shot** isn't bad though. Will give you better clear if you can hit the minion wave with it. I just really, really dislike the Scrap Cannon.
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Swift Stickies | Stronger Stickies
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Reduces Sticky Bomb cooldown time. -25% Cooldown Time. | Increases Sticky Bomb Damage. +15% Damage.
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I take **Stronger Stickies**. Why? Well, there is one downside to **Triple Threat**, it takes 3 times as long to fire all of your grenades. While it's good DPS, it's good clear, it is downtime away from firing your rifle. Being able to use the bombs more often is not exactly a good thing as your main source of dps is your basic attack. With the 15% increases damage times 3 sticky bombs, it's a nice little bit of extra damage and you have more time to get those headshots in.
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What Shields? | Overoverdrive
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Overdrive bullets bypass enemy shields entirely. +100% Shield Penetration. | Increases Overdrive magazine size to 100 rounds. +25 Clip Size
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So there's one part of Whiskey's kit I have yet to mention. His **ULT**. I personally think Whiskey's ult has a few problems. He can be CC'd out of it, he can't cancel it, and it has a load time/reload time. I already stated before I just don't value shield pen. Therefore I take **Overoverdrive**. The load time/reload time makes it a pain sometimes, so if you're going to take the time to ready it, you may as well get as much time as you can out of it. This mutation also help with extra wave clear, burning down sentries, wrecking players and even capturing Thralls. Yes, I would use my ult on the Thralls, you can sneak them very easily with how fast you burn them down.
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And that concludes the Helix choices. Whew! But wait! There's more! Let's talk about....
**GEAR**. Currently on Whiskey I'm running his Lore gear, [Galahadric Gun Grease](https://i.gyazo.com/fcb68e50addd7d2afaf3508649c2337f.png), [Fortifying Aelfrin Warblade](https://i.gyazo.com/36e9a6b8995f55d54b19c06952a3dd12.png), and [Pugilist's Ekkuni Wristguard](https://i.gyazo.com/d491688b19471e84a865d7c4cea9ad97.png). **Galahadric Gun Grease** works great with the reload speed mutations that you can take. The more reload speed the more dps uptime. You pair this with attack speed/fire rate and you're basically using Whiskeys ult all the time! (Except not really). If you're a fan of running 2 legendary items in your loadout, [Vow of Zealous Fury](https://i.gyazo.com/ec40114a9b75d405bd6acd678b736565.png) is pretty awesome. Critical hit damage is always nice on Whiskey as that's what you're going to be aiming for most the time. I would say in general, Attack speed, Attack Damage, Reload Speed, Crit Damage, or something with some Health is gonna be a good bet.
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To wrap up my guide, I'll just give you some general pointers. Whiskey is very good at soloing the Thralls (as long as you're getting those headshots). Once you get **Swiss Cheese** I would say go pick up that first Thrall. Whiskey is also very good at tearing a sentry to shreds. Many times I have been able to sneak behind the enemy team, activate my ult and rip through the sentry shield to chip away at it's health. You have to be careful though as Whiskey doesn't have any to very little mobility (depending on if you took **Speed Burst** or not). And don't forget quick melee! Push them off you! Push them into a corner! With your scope, if you chose to take it, you're very good at destroying buildables. So knock them down! Once you start getting the hang of sticking grenades to peoples faces, I think you'll see a lot of power behind this Rogue.
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Thank you everyone who made it this far. Give me some feedback! It's my first time writing up something like this but It just hurt me a little to see people say Whiskey needs buffs. With enough practice he honestly is really good. Hopefully you learned something from reading! And of course don't forget the [Tea Ceremony!](https://i.gyazo.com/3572600ad87f8d2c7838b8b4d9d4cb65.gif)
Posted Jun 11, 2016, 1:24 AM UTC