Incursion and Meltdown: What's changed with the update?
I took photos of the more noticeable changes they made to the incursion and meltdown maps.
The changes to healing station were a global change to all modes. You no longer get a 20% damage buff at rank 2. It now has pretty crazy healing speeds. This really kills the usefulness of the Sustainment Well Legendary Wrench that increased the health regen from supply stations by +8 per second. I hope this gets reworked or a buff. I also don't know how I feel about how high the regen is now. This may change the need for warping back to base or even having healers unless it's a pocket healer. It also cuts down on the damage long range characters could dish out.
Overgrowth: There is now a railing that blocks attacks from the supply station near the second sentries. Now you have to come out if you want to break that shield. Also, the map seems much darker now.
EDIT: The Stinger turrets behind the Sniper Platforms have been moved away from the platforms slightly so that they can not be easily melee'd.
Echelon: The Elite bot has moved, there is less space to hide at the bottom of the stairs, the gap for the doors near double thralls seems bigger to me, many ground shards have moved a lot and there are medium shards that now spawn on either side.
Paradise: You can no longer get on top of one side of the grinders and a short cliff was flattened out and made into a ramp.
Coldsnap: The shards near the Elite bots were removed and there are new ones placed on one side. This makes the map a little more even when it comes to shard counts on each side of the map.
[Here] (http://imgur.com/a/9J7Xk) Is a set of images showing the changes. I didn't include all of the ground shard locations though, so you'll have to find those yourself.
Posted Jun 14, 2016, 10:21 PM UTC · edited