NBGO: The Documentation
Hello, since NBGO needs a post like this; given its nature, I've taken the freedom to create a post like this, which includes stated facts, supported theories, and Miscellaneous content [for now]. It will help this subreddit live up to its name, and will certainly keep the users of this subreddit motivated, and entertained. Discussions regarding the content which is added here are welcome. This post will be updated regularly according to the information shared by users of this subreddit. I hope this post will be stickied by the moderators of this subreddit. Any suggestions are much appreciated.
FACTS
UPDATED 27/6/16
-
Disarmament is a possible ending of The Phantom Pain, and is the conclusion of Ground Zeroes. To this day, no explanation is provided as to why it concludes Ground Zeroes.
-
Old Motherbase, Guantanamo [Camp Omega], and Kingdom of the flies are still acknowledged as maps in the game's code.
-
10230 is the ID Code of Kingdom of the Flies, and it is still present in the files, and assigned to a location abbreviated FLYK. Said location lacks its assets, as they're yet to be seen.
-
The only traces of Chapter 3 is the title card. However, A Portion of MGSV Players firmly believe that it's related to disarmament, and achieving it, hence the name "Peace".
-
There are special versions of the game, one of them being an E3 2015 version. It disables the truth mission.
-
Battle Gear was originally intended to function as a deterrent for Hostile Bipedal Weapon Systems. It has two modes: Travel, and Fire. In travel mode, it is as nimble as a horse, but in fire mode, you can move while keeping an eye on the area infront of you.
-
Click here to listen to Ocelot's description of Battle Gear.
THEORIES UPDATED 27/6/16
-
-
A report on Mission 31's continuity errors by u/nala2213
NUKE NUMBERS UPDATED TUESDAY 28/6/16 -
PS4: 1499
-
PS3: 532
-
XBOX ONE: 168
-
XBOX 360: 266
-
STEAM: 7384
CONFIRMED CUT CONTENT UPDATED 3/7/16 -
Development and Disposal of Nuclear Weapons had sound files of Snake related to it. Click Here to listen to Snake ordering the development of Nuclear Weapons, and Here to listen to him ordering the disposal of Nuclear Weapons.
-
There's a sound file of Snake Saying "Chico". Click here to listen to it.
-
Originally, Dismissing and Quarantining Soldiers actually had Sound Files related to it, much like Decommissioning and Building nukes. There is a sound file of Snake saying 'See you around'. [SPECULATION: Activity with Soldiers in Motherbase may had been more vibarant, judging by Snake saying 'see you around'.] You can listen to files suggesting this here
-
Emblem parts had sound files regarding finding them ["That's an emblem part" - Miller:
- Click Here to listen to files suggesting that.
-
Unused strings of text pointing out the ability to receive volunteers depending on your Demonic Actions / Heroic Actions:
-
volunteers wishing to join Diamond Dogs have appeared. Rumors of the demon have begun to spread.
-
Volunteers wishing to join Diamond Dogs have appeared. Rumors of the demon have spread far and wide.
-
Volunteers wishing to join Diamond Dogs have appeared. Your demonic activities have considerable support.
-
Volunteers wishing to join Diamond Dogs have appeared. Rumors of the hero's return have begun to spread.
-
Volunteers wishing to join Diamond Dogs have appeared. Rumors of the hero's return have spread far and wide.
-
Volunteers wishing to join Diamond Dogs have appeared. Your heroic activities have considerable support.
-
It is also pointed out in the code. Click Here to see it.
CONTROVERSY SECTION, 30/6/16
-
-
Last night I was searching through the sound files, and I stumbled upon some pretty interesting sound files:
-
Originally, Camp Omega had guard dogs. I know you did know this, but mentioning it anyway.
-
There were supposed to be Female Soldiers in Camp Omega
-
There was supposed to be a mission including an "Inspector". His body could be found [If Killed] in Camp Omega / Motherbase by a Soldier.
-
There was also a mission including a "VIP". his body could also be found in Camp Omega / Motherbase, If Killed.
-
Enemies could go on alert if you leave your supplies behind, as they are considered suspicious
-
"Facilities" in Camp Omega / Motherbase could've been damaged, but it was cut.
-
There was a Monitor room in Camp Omega. Soldiers would be using it, and upon spotting you, they'll advise CP.
-
There were originally 17 major locations in Camp Omega, with each of them having its own set of Comms Equipment. North, Northwest, and Northeast sector. South, Southwest, and Southeast sector. West and East. Admin Building. Admin Building Helipad, Old Prison Area, Northeast Coastline, East refugee camp, west refugee camp, Warehouse area, admin frontgate, and south cliff.
-
A Soldier fired at the moving cardboard box... but it was just a box.
UNCONFIRMED CONTENT UPDATED 29/6/16 -
Thirty Day insurance
-
Sixty Day Insurance
-
Rental Loadout
-
Driver's Ed [1 through 3]:
* Pass through all the checkpoints on the deck of Mother Base within the time limit. Stop a vehicle on the starting point to make the markers appear and the training begin.
-
-
Collecting XOF Patches
-
Skull Custom:
* A unique sawed-off lever-action rifle that was personally customized by Skull Face. [this one is odd, as its contents are there, and it's ready to be used. It only lacks rigging the bones. Loading the weapon made its animation buggy, often breaking snake's arms]. Big thanks to [u/Edosniper](/u/Edosniper) and [u/Rudakova](/u/Rudakova) for testing this out. * Click [here](https://www.youtube.com/watch?v=pxTi-KXxJBo) to see the Skull Custom in action. Big thanks to [u/Rudakova](/u/Rudakova) for the video and testing. -
Training Rifle:
* A wooden mockup of a rifle, used to teach new recruits the basics of handling a weapon. -
Inability to develop nukes in offline mode:
* "As you already have at least one nuclear weapon, you cannot develop any more nuclear weapons in Offline Mode." -
Multipurpose Platform
MISCELLANEOUS UPDATED 27/6/16 -
r/MetalGearAntiNuclear's Second open letter to Konami by u/ROGUE1O3
-
Battle Gear's Armament [tpp_item.eng]:
-
AT-DRIVE MODULE,
-
IT-CONTROL UNIT,
-
BTG RAIL-GUN,
-
BTG GATLING-30mm,
-
BTG POWER ARM,
-
BTG H-MISSILE,
-
BTG P-WAVE SHIELD.
-
-
content added with the latest updates:
-
Birch Leef
-
Desert Ambush
-
Dark Leaf Fleck
-
Night Bush
-
Grass
-
Ripple
-
Citrullus
-
Digital Bush
-
Zebra
-
Desert Sand
-
Steel Khaki
-
Dark Rubber
-
Camouflage Yellow
-
Camouflage Green
-
Iron Green
-
Light Rubber
-
Red Rust
-
Steel Green
-
Steel Orange
-
Mud
-
Steel Blue
-
Dark Rust
-
Citrullus 2 Tone
-
Gold Tiger 2 Tone
-
Birch Leaf 2 Tone
-
Stone 2 Tone
-
Khaki Urban 2 Tone
-
Decoy FOM: * Decoy enemy field of movement generator. Confuses defender's Intel Team's Scouting function, creating a dummy enemy field of movement where thrown.
-
ANTI-TRANQ: * Anti-tranquilization agent. Stops tranquilizers up to a certain grade from circulating through the body over time.
-
-
FB MR R-L FLTN: Fulton Launcher
-
"Battery Vaporization Device Added", "Battery Vaporization Device Effect Range Up"
-
UN-AAM-NL
NOTE [IMPORTANT, 29/6/16] Keep checking here daily. Until We have a flair, you're gonna have to check here daily. I'll be adding content regularly, I won't be abando- -ing this thread. Also, suggestions for improvement are welcome a -nd much appreciated. Thank you for taking the time to read this -Saladin
Posted Jun 27, 2016, 3:21 AM UTC · edited