5e Character Decision- 19th Century Parlour Occultist *or* Minotaur Artifact Hunter

5th Edition

Hello r/DnD! I'm going to be embarking soon on a Maritime Themed adventure and I'm stuck between two characters. Whichever one I choose to play, I'd like your help with building both for future use.

The first is Madam Rhianon de Carci, a human paranormal investigator, like an 1800s Constantine. My current idea is to take the Haunted background from Curse of Strahd and do some combination of Undeath Domain Cleric 5 and Great Old One Warlock 5. What do y'all think? I want to be able to communicate with, hunt, and control ghosts and other undead as much as possible and I want as many spells as possible that I can reflavor as calling upon spirits. How would you build such a character?

The second would fit better in a Maritime campaign- Mykon, a Krynn (see the Waterborne Unearthed Arcana) reaver obsessed with acquiring magical items to prove himself to the tribe that rejected him and took his plunder. I think I'd like to go unarmed with Mykon, or use the Tavern Brawler feat, but I don't have many thoughts beyond that. What would be most suited to tracking, finding, and using artifacts? What features would make this character the most fun to play?

Posted Aug 1, 2016, 7:22 PM UTC

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jmartkdrWarlock•

Why not both? Haunted Minotaur, never really fit in with his tribe, uses magic to control ghosts/spirit in an effort to get enough plunder to return to his tribe, but may never really fit in with them because he's more interested in the history of the things than the resale value.

I wouldn't do a 5/5 multiclass split, though. A warlock with one level of cleric can wear medium armor and shields, which combined with either Pact of the Blade or Pact of the Tome + shillelagh can be a potent melee caster (lots of utility and good damage). There's no reason such a character can't be a minotaur either, since a cultured, civilized minotaur archeologist/undead hunter sounds amazing to play with.

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