r/wow•
Incorr

PSA: If you hate the new Tab behaviour, try binding the new "Target Enemy Scan (Hold)" to Tab instead.

As a lot of people have probably noticed, if you press tab to target your enemy it no longer really targets whats infront of you making it extremely frustrating to use for many.

Under Keybindings > Targeting you can find "Target Scan Enemy (Hold)" which is not bound to anything, try binding that to your Tab and test it out. It's a huge improvement.

If you do not like it you can bind back tab to Target Nearest Enemy and type in "/console TargetNearestUseOld 1" to get pre 7.0 behaviour.

If you already used the TargetNearestUseOld 1 command previously and want to test out Target Scan Enemy, you have to use "/console TargetNearestUseOld 0" first or it won't do anything when you press tab.

Of course i mistyped Target Scan Enemy in the title...

Posted Aug 1, 2016, 7:33 PM UTC · edited

12249
Thirteenera•

if you press tab to target your enemy it no longer really targets whats infront of you making it extremely frustrating to use for many.

I have to disagree with "no longer". Tab targeting has been fucked for as long as i can remember.

54
Osmodius•

It's fucked in a different way now, though.

31
JaimeLannister10•

Yeah. It was fucked since Vanilla, but since it's been fucked for so long, I was used to it. Now it's fucked in a different way, and it's very distracting.

20
Osmodius•

I switched from melee to ranged this expac and it's like a whole new world of fuckery.

6
trilogique•

Welp that doesn't sound good. I'm doing the same. Only ever been melee.

1
Orisyl•

Yea. I basically can only play a range for a few hours because of how shitty I am at LoS / Ranges, and that is without tab targeting.

Sorry, prefer the game of stay on this guy then the game of draw a line to this guy.

1
mr_penguin•

Idk, it seemed pretty good in Cata. I could tab and it would basically target whatever my camera was pointed it. It worked nicely.

They changed it in MoP that messed it up more but I could still work with it.

Now, it's completely fucked. It targets any random person out of range and never, I mean never, targets the enemy right in front of my face.

4
freefrag1412•

as a rogue i can confirm this is just bull shit at the moment (along with randomly being unstealthed).

5
IncorrOP•

It was at least useful before, now it's unuseable. Might as well bind a macro with /targetnearestenemy to tab instead, but the scan targeting seems to work very similar but with some options.

3†
smonty•

I personally like the changes made. Glad they kept the old way, but as a dot class I find it much easier to apply my dots. Wish it wouldn't be so easy to target the mobs that haven't been pulled yet though.

7
IncorrOP•

Get Enemy Grid for dotting.

Also /console targetprioritycombatlock 1 might work with the "normal" tab but I'm not sure, it works with the new one where it will basically not target anything that's not in combat if you are in combat.

8
dirtynj•

EnemyGrid has a lot potential to be a top addon, but right now it needs a lot of polish. The raidframes appear/disappear too often and sometimes completely vanish for several seconds. There are frequently blank frames, leading to very inconsistent behavior and missed clicks. It's also missing a lot of customization (i.e. the castbar can't be disabled, sorting frames, etc).

I'm looking forward to improvements, and I recommend trying it out right now. But it still has a little ways to go.

4
sentinel808•

For the record, if you think Wow"s tab targeting is bad, you should try FF14's, atleast at launch, maybe its improved now.

-2†
ProtoSimTech•

Ya know, I never knew this before, and perhaps it's a recent change, but I can now target by using Shift+MouseWheel ↑ and ↓. Very convenient.

23
Ounceofwhiskey•

I think that's newish, shift+scroll used to scroll through action bars

3
ComradeSloth•

Shift scroll still does my action bars.

1
SirSpleenter•

Holy shit, thank you.

2
rabidsumo•

What do you bind them too?

1
ProtoSimTech•

Not sure I understand what you mean...

I looked in the "targeting" section under keybinds, and "Target nearest enemy" + "Target previous enemy" were bound to shift+mousewheel down and shift+mousewheel up, respectively.

EDIT: I did not bind these myself, so it must have been the default, either in the game originally, or added in the pre-patch.

4
rabidsumo•

Thanks. Mine was not bound to that by default.

1
MundiGaming•

Fuck, and here I was using scroll for abilities xD

1
cmnights•

yeah i already be scrolling up and down also with shifts. helps with moving and using abilities

1
Helgrave•

I've been struggling with this change, and I hadn't seen it documented anywhere, which was frustrating. Thank you for the command to revert back to the old system.

What is the "Target Scan Enemy (Hold)" function supposed to do though. I tried it the other day and it just seemed to highlight my target a bit? Maybe I should have tested it out a bit longer.

5
IncorrOP•

If you hold the button down you can "highlight" what you MAY want to target (once you release it will target the highlighted mob), it will change depending on where you look. But if you don't hold and just press the button it will just work like a target nearest enemy that doesn't suck really. You don't actually have to hold down.

5
Helgrave•

Ah, that makes sense! Thanks for the info, I appreciate it!:)

1
kafircake•

Is there a setting to turn off the hold, but use the same targeting logic? I use my mouse wheel to target which doesn't do anything.

edit: put it on the scroll tilt! Seems effective.

1
Beristronk•

Could be different for range, but as a melee who ocasionaly tanks I didn't notice any changes to tab targeting.

What exactly was changed ?

5
IncorrOP•

Basically the way it works now is very unreliable, it's more likely to cycle through irrelevant enemies and even your initial tab may often not actually target nearest, lots of complains because of it. I also don't like it because it will hardly ever select what I want, but Target Scan Enemy appears to not only "fix" this for good like TargetNearestUseOld cvar but it feels even better than that.

5
Jackpkmn•

Tab was very unreliable before. It was broken and did and still does target enemies that are out of combat miles away while refusing to target the mob eating your face.

I did notice though as a melee it does reliably select SOMETHING new every time you press Tab though. Which is why i had developed a method of double tapping the tab key to try and cycle targets.

5
skewp•

Tab seems to no longer favor enemies that are directly in front of you, and seems to use some seemingly random ordering, which doesn't appear to be related to whether the mob is in combat with your not or even in your field of view. Several times in beta and a few times now on live since 7.0, I've hit tab to dot an enemy and had it target a mob I wasn't in combat with that's nearly 90 degrees to my character's side and either not even in my field of view or has like 1 pixel of his model in my field of view. It's the worst.

3
Belmonkey•

I noticed my tab targeting being unreliable lately, then I found the scan targeting option and found that to be pretty good. Perfect since I don't use mouse to target enemies.

2
vanillafrijj•

Hot damn, thanks OP. I liked the old system. Never personally had an issue with it.

2
Pac0theTac0•

Commenting for future reference

2
Drougen•

Wait a minute...could you technically set tab for quick tabs to enemy players and tab holding down longer for enemy NPCs? Because I rarely ever do PvE I've always had mine to target enemy players only...but when I do, do PvE I can't tab target anything obviously... :(

1
dirtynj•

There is an addon I use, called ReTabBinder, which automatically switches between targeting enemy players/targeting NPCs based on if you are pvp'ing or not.

2
Drougen•

...what if you're world PvPing?! o_o

-1
forgotmydamnpass•

You can set it up to work to activate depending on the situation I think.

1
Ohhnoes•

Go away, Blizzard has never like your kind

/only PVP I liked was attacking Tarren Mill and provoking a response

0
Drougen•

Oh, really? You mean like in BC when they had numerous world PvP capture objectives? Or maybe in Wotlk when they had world PvP quests and wintergrasp? Or maybe like in Cataclysm when they added tol barad? Or maybe like in MoP when they had a whole quest chain and section of land with rep grinds to get cool armored mounts based around world PvPing? Or maybe in warlords of Draenor when they added Asharan? Or maybe in Legion when they added forced world PvP with little cry baby PvErs as fodder?

Just because you want to believe something is so, doesn't make it true...

2
IncorrOP•

Download AdvancedInterfaceOptions and there you have cvar browser, type in PvP and you should see 3 pvp related options to this function try these out, can also type in targetpriority to see some more related options but I haven't tested them.

1
Drougen•

Ooo thanks! :)

1
IncorrOP•

In particular targetprioritypvplockhighlight 1 and targetprioritypvp 3 seems to be what you want it will only target enemy Players if you start from PvP target from what I'm understanding but have not tested.

In PvE you can also set targetprioritycombatlock to 1 for dungeons mainly but I don't know how this affects PvP.

2
Drougen•

Thanks for being so helpful! :)

What a NICE cereal box!

1
[deleted]•

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1
[deleted]•

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1
OMGITSJAD•

Does anyone know a way to make it so that Target Mouseover only targets enemies or how to enable an option to "target center screen enemy"? I used to play SWTOR and there was a keybinding I fell in love with that when hit would target the centermost enemy on the screen, but it doesn't seem to be an option here.

1
Anchre•

Macros for targetting mouseover enemies should look something like this (at least this is what I use):

#showtooltip
/cast [@mouseover, harm] [] Spellname

So the spell will first try to target your mouseover, and only if it is an enemy. It will then resort to whatever you have targeted.

Edit: fixed formatting

1
Kosouda•

Target Scan Enemy sounds like the closest thing to what you're talking about.

1
D3c0de•

Tab targeting has always acted EXACTLY as I want it to.. so I can't hate it. But this new feature does sound interesting to say the least.

1
Beastyjaime•

Thank you! I thought it was me who sucked at this game after quitting for some time...

1
Rich_B•

interesting

1
gentoo1101•

Commenting for future reference. Also upvoting.

1
goa_molina•

I didn't have a Reddit Account and had to make one just to thank you for this. How long has it been in the game? I had no idea this existed! Thanks a lot man.

1
[deleted]•

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0
[deleted]•

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1
trinde•

if you press tab to target your enemy it no longer really targets whats infront of you making it extremely frustrating to use for many.

I just tried this while leveling my lock. I'm not sure what the issue with the current behaviour is. I was absolutely not having the issue as described.

It selects the nearest mob to your character that you're looking at then tabbing switches to the next furthest then once it runs out of mobs it switches back to the closest. It works exactly as it should IMO.

0
llApoxll•

It's nice just sometimes it doesn't target the enemy im scanning for some reason.

-1