Global Fusion Caps

I noticed the Global fusion caps differed from the JP data, and while some of these changes were incorporated into Cathrach's old topic on fusion caps, I thought it worthwhile to have a definitive resource (and I asked Cathrach who said to post a new topic).

Below are the fusion caps from my own testing. Fusion caps differ by rarity and typing. They aren't transferred during evolution, nor are they reset during reincarnation. Luck is missing, but only due to the required amount of identical units rendering such a test infeasible. I would recommend using the phankill.gamewith.jp luck values until someone manages to test those.

A stat that has had points fused into it has a green bar on the end, and once it is fusion capped this extra bar turns light blue. Here's a screenshot for example. Notice how the unit is gaining Spirit and Speed, but not Magic which has reached it's cap.

1 star:

StatBalanceVitalityForceMagicGuardDexterity
HP584443
Str437334
Mag433734
Grd454363
Spr453463
Spd434446
Agi534436

2 star:

StatBalanceVitalityForceMagicGuardDexterity
HP5115553
Str539335
Mag533935
Grd554373
Spr553473
Spd545557
Agi545548

3 star:

StatBalanceVitalityForceMagicGuardDexterity
HP6146673
Str6311336
Mag6331136
Grd564383
Spr563483
Spd646669
Agi646649

4 star:

StatBalanceVitalityForceMagicGuardDexterity
HP7177783
Str7313337
Mag7331337
Grd5743103
Spr5734103
Spd7477610
Agi7477411

5 star:

StatBalanceVitalityForceMagicGuardDexterity
HP8208883
Str8315338
Mag8331538
Grd6843124
Spr6834124
Spd8599712
Agi8599612

Any caps that differ from the Japanese caps are listed in bold text.

Posted Aug 11, 2016, 11:06 AM UTC · edited

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