Ideas for Cards that Just Don't Work
I want to make a cube of custom homebrew cards that just aren't functional, let alone playable. A few ideas that got me started down this path are:
Stumble - U
Sorcery
Counter target spell
and
Misguided Retaliation - 1W
Sorcery
Destroy target creature that attacked this turn.
Then obviously, either of these could be turned on by a Leyline of Anticipation, but on their own just aren't playable. What cards can you think of that are non-functional. The more complicated the rules scenario to get there, the better I think.
Posted Aug 26, 2016, 1:56 PM UTC
Greener Grasses
G
Sorcery
Search your library for two forest cards, reveal them, then shuffle your library.
Hah, fantastic. That's borderline @RoboRosewater.
Panglacial wurm enabler, way too op.