r/subrosa•
Sir_Otis

Sub Rosa Tournament 2: Electric Boogaloo suggestions

Discussion

I had a blast during the tournament. It was fun playing against well-structured teams, meaning everyone had to be on their toes during the entire match or risk losing the entire game. That being said, after the tournament, most of the participants felt like there were things that could be improved on. In this post, I shal be elaborating on some of those ideas, as well as throwing some suggestions of my own. Without further ado, lets get into it!

ROUND MODE

This is, arguably, the biggest change to make on the list, at least compared to the original tournament. Many people, myself included, felt that round mode would be much better for a tournament than world mode. All of the fast-paced deals and gun fights, without all of the guff in between. This does beg the question though...

How do you win?

Well, I'm glad you asked!

POINTS

In the original tournament, the winner was judged off of money in the stocks near the end of the day. While fine, this does leave quite the RNG element in, which heavily reduces the amount of 'skill' needed to successfully compete.

In part, this could be reduced by judging off of who 'wins' a round, instead of judging by money. This would be difficult in world mode, since the persistent nature of world means that the judges would be hard pressed to keep an eye on each deal/acquisition, which would mean keeping track via stocks the second-best option. This is changed in round mode, since most companies will be focusing on a single objective, making it easier to decide who a winner would be.

That is all fine and dandy, but what exactly decides a winner of a round?

A winner of a round is:

  • The company that completes its objective. If you deposit an acquisition disk you needed, that is a victory for you.

  • If you have to trade with a company for a disk, depositing the disk is a victory.

  • If you have a disk to trade, a win is achieved upon depositing the money you earned from the trade.

  • But if all the company holding the disk have to depo some money, surely they could just hide in base and get an easy victory point? *

That, my friend, is where the rules come into play.

DA RULES

  • Common sense rules (Don't be an asshole, don't RDM, etc)
  • Any trades must happen outside of a base, unless the round time prevents this.
  • 'Swag' is only allowed for team leaders/sub leaders to help distinguish them.
  • Purchasing of cars is allowed
  • Anything else you guys think would be logical rules for a round mode tournament

CONCLUSION

These are some very basic suggestions, and odds are most of the people commenting here will have infinitely better suggestions. All suggestions, criticism, and unrelated shitposts above. TL;DR: Round mode, winner is the one who gets the most victory points, all trades are outside of bases, swag for leaders only, and you win by depositing money and disks, but not by how much money you make.

Posted Aug 29, 2016, 11:42 PM UTC

17
Loading comments…