The problem with Amped Weapons and Boosts in general
The problem with Amped Weapons isn't the existence of Amped Weapons, its the fact that the TTK is already insanely low, so making it even lower doesn't help that issue. With T1 Amped it made the TTK about equal to the non-Amped TTK in T2, so if the TTK was adjusted for weapons as is, Amped wouldn't be as big of an issue in T2, one can assume
BUT one big issue with Amped is that they actively encourage people to not use their Titans and leave them in auto mode. ESSENTIALLY once you hit 80% charge you earn Amped, you use it, and then you get one or two more kills and now you have a Titan. Only thing is, you JUST got your god tier Amped weapons, why enter a Titan where that bonus is useless when the AI is damn good on its own and they're so frail to begin with?
Amped Weapons and the Boosts in general SHOULD NOT be tied to the Titan gauge, its insane to think that you are going to get this Boost that makes your Pilot abilities better only to think you're going to shove yourself into a Titan and mitigate those bonuses. Sure Ticks are a Boost that doesn't discourage Titan play, but as far as I know the other known Boosts are all Pilot specific, just seems really odd.
Another issue with Boosts is the fact that you can hold two bursts of them, what the hell? You mean to tell me that I can earn Amped, then re-earn it using my god tier Amped Weapons, and then once I die spawn with Amped again? What the fuck? I guarantee you people WILL NOT enjoy people that end up earning a single charge of Smart Pistol and then just constantly use the Smart Pistol to earn more Smart Pistols, turning it into their primary and making it just as big of an issue as it was in T1 for the community.
Something has to be done about Boosts to encourage more Titan gameplay. I think maybe a good idea would be something like as follows:
- Give Boosts 2-5 charges depending on Boost (can be raised or lowered on a per Boost basis for balance). These charges are already given at the very start of a match, they are not earned at all
- You can't earn more charges mid-match, the 2-5 is all you get for the entire match
- You can use the charges as you see fit, at the beginning of a life, in the middle of a life, whenever
- For extra balance, MAYBE give matches a 30-60 second grace period where Boosts can't be activated so matches are frustrating right away (I am aware this can cause matches to go from fun, to all of the sudden fighting 5 Amped or Smart Pistols or whatever)
I feel like this system makes more abuseable Boosts with less effective counterplay like Amped or Smart Pistol to be less annoying while still making Boosts fun to use, I'm curious to hear what you dudes think should be done about Boosts though
Also, Double Down with Amped becomes a 1HK at close-mid ranges, ain't that fair and fun?
Posted Aug 29, 2016, 11:59 PM UTC