A Few Suggestions
- Bipods
Bipods should be able to be deployed with a certain button. If you've played Arma 3 you'll know exactly what I'm talking about. Default could be Ctrl or something. If you're directly behind a sandbag/barricade kind of thing, you'd be able to deploy the bipod on it and have the same stats as if you were prone with a bipod now.
- Car Noises
I understand Nelson has to use free/pay for each sound he uses in Unturned, but separate sounds for each car would be nice. By each car I mean each type of car, for example: Vans, Trucks, Urals, APCs, and Humvees would have their own noise. Sedans, Roadsters, Ghosts, and Racecars would have their own noises. Etc. This would give the noises some variety instead of the current default (which is not an improvement IMO).
- Can Tripwire/Trap
This is pretty simple, just cans hanging from the ceiling. If you walk into them they'd make a loud clanking noise and fall. They'd attract zombies in a small area as well. Crafting recipe: 3 cans, 2 rope, 1 glue.
- Nightvision
The bright green/white lights on nightvision should change into a dull green/white color when they're off (White color is civ NVG obviously)
- Industrial Safezone Generator
Just a regular safezone generator with a larger model and the same radius as the industrial generator. Maybe less. Crafting recipe would be the regular safezone generator but with more of each material required.
- Popping Tires
If you shoot tires with any gun over pistol/SMG-grade they should pop and the vehicle would go 5-10 mph/kph slower. If you shoot all the tires out the vehicles will go at 5 mph/kph regardless of the vehicle type. Military/armored vehicles would have reinforced tires that could only be popped by high-cal rounds. Repair the tires by right clicking them with duct tape while the vehicle has no passengers. (This would require Nelson making duct tape equip-able).
- Armor
Armor is practically useless. The only advantage right now is taking slightly less damage from low caliber rounds and not dying immediately from sniper headshots. The default armor multiplier should be higher.
- Ekho Buff
There's no reason to use the Ekho over the Timberwolf unless you REALLY need that extra round. It should either have 400yds of range, OR be one-shot headshots regardless of helmet. If needed the ammo capacity could be decreased to compensate for the buff. Durability should be slightly higher as well.
- Military Binoculars
This has been suggested at least four times already, but why not suggest it a fifth with slightly different ideas? Variable zoom, toggle-able nightvision, and a built-in rangefinder. They'd look like slightly larger binoculars with a camo/green tint to them.
- Interactable Vehicles
This would probably require an overhaul of the vehicle system in Unturned, but being able to slide open/close the Huey doors, opening the back door of vans, opening the back of truck trunks, etc would be awesome. It's really difficult to put crates inside Urals and Vans right now.
- Vehicle Storage
How hard would it be to add storage to the vehicle context menu? You can see pretty much what I mean by placing a crate in a vehicle, getting in it, and then pressing G. You can see storage (albeit behind the context menu).
- Viper Drum
50 rounds, these exist IRL.
- Vonya Drum
18 rounds. These also exist IRL.
Will be adding more later.
Posted Aug 30, 2016, 12:09 AM UTC · edited