r/EDH•
Brute_zee

Can You Construct an Opening Hand/Sequence that can Cast Pact of Negation T0 and Not Die on Your T1 Upkeep?

Discussion

Basically just the title. What cards would you need in your opening hand/library to be able to save yourself from a T1 [[Pact of Negation]] 'lose the game' trigger?

Assume that Pact is in your opening 7 and you cast it at some point before your first turn begins.

What's the fewest number of cards you can do it with?

What's the most "realistic" set of cards you can do this with (i.e. using cards you might actually run aside from trying to stop a Pact trigger T1)?

Posted Aug 30, 2016, 12:19 AM UTC · edited

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