Need help transitioning!
I DM'd my first game with all new players and everyone was instantly in love with the game. My friend, in whom I am very proud of, decided that he wants to try DMing our second game with his own homebrew one shot session. My questions are:
- How do I implement my character into this world (from being DM)
- How does my friends character take a break for a session
- How do we go from Town A to Town B back to Town A
edit: Formatting
Posted Sep 29, 2016, 1:46 PM UTC
51
That's great! Bringing in new GMs can be really fantastic.
This is the subreddit for Pathfinder Society organized play. It has some great solutions for this, but I think you're probably talking about home play (which is over at r/Pathfinder_RPG). I'll try to address both for you.
In PFS, you're all members of the Pathfinder Society, which has a rotating roster based on who's on the mission each night. And GMs get credit, so you won't fall behind. If you're interested in that, I'd check out the society page or talk to your local Venture Captain.
For homeplay, it depends a lot on the plot you set up, but here are some general thoughts:
You need to find some way to introduce your character into the story. If the party is working as part of an organization, that makes that easier, or your character might tie in to the story that the new GM wants to tell.
The same reasons people need to duck out of anything in real life. They're not feeling well or have other responsibilities. Maybe they're heading off to handle some personal business and introduce an old friend (your character) to fill in.
I think of it a bit like the Indiana Jones movies. Sometimes, the journey is the whole adventure. Other times, there's just a red line and a couple snapshots.
If nothing interesting is going to happen on the trip, the players just say they want to go and the GM narrates it. "You make your way along the edge of the Chitterwood to Logas." As you get more comfortable GMing, the description will probably get a little longer. You don't need to get into every little thing, but every group will want a different amount of detail.
For more interesting trips, they might encounter some monsters or mysteries. "Near nightfall, along the edge of the Chitterwood, you hear hooting in the distance and what sounds like high-pitched laughter. What do you do?" If you're looking for options on what they might encounter, there are tables at the backs of the Bestiaries.