Vantus runes don't work on mythic difficulty
It's been posted a few different places, but I figured it's worth a thread here as well. Vantus runes do not work on mythic bosses. The buff reads "This rune is powerless against mythic level bosses."
I figure this makes them just about useless given how easy the current tier of content is.
RIP inscription
Source: some mythic strimmer
Posted Sep 29, 2016, 4:58 PM UTC
I wouldn't count them out just yet. There are enough non-HC raiding guilds out there that always have struggles with Heroic Raiding that I think there will still be a decent market for them. Just likely not all bosses in a raid. For instance, Cenarius and Xavius primarily. Not really the other ones.
Decent, sure. But the people struggling to clear Heroic bosses are likely the same people that aren't going to spend more than the crafting cost on them.
With the current flask prices(and the fact that they still sell well and are required by most hc progression guilds) I can definitely see vantus runes being bought, at least for cenarius.
The thing is though, this raid is tuned so loosely that if your guild isn't killing an encounter you probably have some much more cost-effective fixes to make than outfitting your raid with vantus runes. It's likely your players aren't gemmed/enchanted, not using food or flasks, or have straight up the wrong specs or artifact paths. Fix those problems and you'll get plenty more damage output than what a vantus rune can offer at way less raid-wide cost.
I just can't imagine a raid being so close to downing the encounter and the only changes they could make being add vantus runes. Not in heroic or normal anyway.
I know there's a fair bit of variation in the effectiveness of each artifact path and gold trait, but is there even a "wrong" path? As long as you go for the gold traits and use em, if you're doing everything else right, it seemed to be like you'd be fairly close regardless.
Have definitely seen some garbage talents though, objectively speaking.
Some gold talents are straight up hot garbage at times, there is such a thing as fucking it up, but the path of least resistance should be aimed for by everyone, not just the 1%
It's more significant with some classes than others, but as long as there is a talent tree in an MMO, there will be a correct path and an incorrect path. When we're talking about the benefit of a 3% damage item, we're firmly in the territory of right or wrong artifact path.
Not saying I don't agree. But I am desperately trying to find a reason to not drop Inscription...only because I don't want to level up anything new.
And Vantus Runes is literally the only reason I kept it before Legion