Min Max-ing 1: For Current Patch and beyond

Guides

This guide is for reference where the actual setup is actually more to your preference and available resources.


Reference(s)

Note : Credit to the editors


WEAPON

  • Normal attack -

pick any weapon that gives you highest attack stat.If u wish to improve the dmg,pick one with balance crit stat and auto ability that gives something like improve crit damage , improve break up damage , etc . Higher the crit,then higher the crit chance to multiply your actual normal attack dps.

For next few patches,we will get ability card that reduce the opponent crit resistance and improve the player crit rate (buff called Snipe)

  • Ability -

Focus on Magic % stat gives by the weapon.Higher is better.

  • Ultimate -

As same as Normal attack section.pick any weapon with highest attack stat.

  • Break -

Pick any weapon with high break value.


Q&A section

Mirage rod vs Abraxas.Which better ? In term of dps?

We will use this formula to check the dmg output

( Magic % ) * ( Ability Card Attack ) * ( Break phase Multiplier) = Raw dps output ( ignore RNG )

Note : Abi card i will use 500 as attack value

Mirage Rod X : 1.65% * 500 * 2 = 1650

Abraxas X : 1.05 * 500 * 2.2 = 1155


How to calculate break up if + with abi card?

I use abraxas X + Shiva (Mage) as example

Basic formula : ( Magic ) * ( Abi card break up value) = raw break up value ( ignore rng)

1.05 * 255 = 267.75


CLASS

  • Normal Attack -

Pick any class with :

A. Highest Att stat

B. Can do multiple attack in single action. ( Ranger or Monk class )

C. Come with specific SkillPanel that break the limiter ( Normal Attack damage +9999 example Snow )

  • Magic -

Self explanatory,pick any class that come with high Magic % gain from stat and skillpanel and also as attacker role (for MP purpose)

  • Ultimate -

Pick any class that come with :

A. Highest attack stat

B. Ultimate that gives multiple attacks .Some prefer AOE and some prefer Single Target based on meta and your objective.

C. Ultimate that gives debuff(s) .Example debarrier and weakens

D. Ultimate that provide Prismatic Shift.

Up to your preference and available resources.

  • Break -

Class that gives highest break power value and also Breaker Role for MP.

  • Defence and Resistance

Pick any that gives most resistance and defence value ( gain from stat and skillpanel )


Q&A section

Which is better in term of dps for 1st-4th skillpanel unlocked between Apprentice Mage (Mage) vs Dark Lord for MP Ifrit purpose?*

Basic Formula :

( Magic % ) * ( Abi card attack value ) * ( skillpanel multiplier ) * ( crit ) * ( break phase ) = raw dps output

I take both at lvl 200 .

I dont include weapon in calculation .

566 is value i choose for abi card

Apprentice Mage ( Mage) : 4 * 566 * water enhance 1.15 * 1.5 * 2 = 7810

Dark Lord : 3.1 * 566 * water enhancement 1 * 1.5 * 2 = 5263

Screenshot for reference:

Apprentice Mage (Mage) https://imgur.com/gallery/aUnsJ


How about for 1st - 8th panel which Tidus vs Dark Lord vs Magus ( pls only count Magic % , water enhance and break phase )?

Basic Formula :

( Magic % ) * ( water enhance from skillpanel ) * ( shiva card : 566 ) * ( break phase ) = raw dps output

I take all of them at lvl 200.

I dont include weapon in calculation.

Tidus : 5 * 2 * 566 * 2 = 11320

Dark Lord : 5 * 2.5 * 566 * 2 = 14150

Animagus : 7.37 * 2.5 * 566 * 2 = 20857


Posted Oct 9, 2016, 1:15 PM UTC · edited

328
isenk2dah•

Some feedback:

  1. Why are you using water enhance panel to compare App Mage vs Dark Lord damage for Shiva? O-o (and the app mage number should be 7810 I think?)

  2. You're using 1.74 which I assume is abraxas' 74 break power? If yes, break power from weapon works with your base break power for normal attacks, not ability card break values.

  3. You should multiply the break damage up from abraxas with the whole damage modifier of the character. The way you're showing makes it seem like mirage rod X is adding more damage than abraxas X since you only multiply the break damage up with the magic damage from abraxas when it actually applies to your whole damage. On another note I'm 95% sure that the break damage up is a straight 1.2x modifier to final damage during break instead of being added to the 2x bonus damage modifier from break.

  4. Even assuming you want to take out criticals and weakness damage from Tidus' panels (which together increases his final damage by 1.44x if both factors are in play) I'm not sure why you're taking out his 20% break damage bonus as well if you're calculating damage during the break phase.

4
YuraschenkoOP•
  1. Changed to ifrit. and editted the dmg value.thx for heads up.

  1. "How to calculate break up if + with abi card?" mean i refer to ability card utilization + the break power from weapon.not normal attack example situation using Echo card to taunt the boss.

  1. Regarding additives or multplicative of "break power up +20%" there is still no actual test run post i can refer.so i take that as additive instead of multiplicative.

Well lets go with multiplicative then :

Additive ( 2.2 )

Multiplicative ( 2.4 )

I take my Apprentice Mage with 334% magic dmg as basic Magic% stat.i put crit ,debarrier,Faith and Element Weakness too in calculation.

566 is abi card attack

Mirage Rod : (334% + 65%) * (566) * 1.5 * 1.5 * 1.5 * 2 * 2 (breakphase) = 25419

Abraxas (Additive) : (334% + 5%) * 566 * 1.5 * 1.5 * 2 * 2.2 (breakphase) = 24598

Abraxas (Multiplicative) : (334% + 5% ) * 566 * 1.5 * 1.5 * 2 * 2 * 1.2 = 26835

Mhm yes.u right,bigger the multiplier then the abraxas will works better.But i wonder if i can get all these Buffs while doing the MP with PuG..


  1. 11320 * 1.2 = 13584

Still lowest compared to the other 2

1
isenk2dah•

(Your subject numbers are all 1 btw :p )

  1. That was my point, break power from weapon does not affect ability card break power. Only magic power does.

  2. For damage comparison, you don't really need to consider any buff since we should assume all other external factors are equal. What matters in this case is only the base magic % here (the 334%). The bigger it is, the more effect abraxas' break damage up will have.

4
YuraschenkoOP•

Ahaha yes got your point. But for next patch the upgraded version abraxas will get new auto ability update.they remove the 1.2x into 1.3x instead.(abi chain + 30% dmg )

But still ye,thx for headsup lol.

Ye..i tried to change the subject number..but still all turned to 1 ..give up on reddit formatting thingy lol


Edit : owh seems like most of people here get the wrong idea on how "break the yellow gauge" mechanic actually works. It is based on break power instead of magic. Try to use Vanilla & Fang,for sure the yellow gauge wont drop rite?

How about taunt card with 0 attack on stat?the yellow gauge will drop for sure.

Unless we talking about red bar,then yes,only normal hit count for that

Go to deck > strip the abi card > then equip

U will see the break value written on the ability card changed compared to actual break value

1
Kindread21•

break power instead of magic.

I believe what he is saying is that the only stat on a weapon that will affect a card's Break Power is Magic (since Magic is applied as a multiplier to both of the card's stats). The Break Power of the weapon won't affect the card at all.

In the current state of the game, once your total magic stat, without a weapon, is greater than 300, Abraxis will surpass Mirage Rod for damage against a broken target.

2
DirewolfX•

I believe panels 5-8 are new weapons, not necessarily upgrades of the old weapons.

1
isenk2dah•

Ability break power/yellow gauge is calculated from (100%+magic modifier%) * break power listed on the card.

Break power from your character (and thus, weapons, as they only affect the character's break power) does not affect ability break power.

1
genos1213•

Slightly off topic but how does unlocking weapons work exactly? Can I use other warrior weapons on my dark lord for example?

1
YuraschenkoOP•

Ye u can

1
DirewolfX•

Yes, if you unlock a weapon for one job, you can use them for any job with the same class. Even the basic class job cards have decent weapons to unlock.

1
FFBESeere•

A Job´s Attack power is never used to modify Skill´s damage in any way?

1
YuraschenkoOP•

Justt Magic % affect the skill damage

2
FFBESeere•

We all know that a taunt´s card has: ATK 0 / BREAK 1000 (modified by %mag). What happens when we use it? We deplete the Yellow gauge, and the Red is left untouched (even if the Yellow is already empty).

This leads me to believe that: Break power only affects the Yellow Gauge (be it from a skill or from normal attacks).

And that the job´s actual ATK value is used to deplete the Red one instead of BRK power. This would be relevant when choosing which kind of weapon to use for each role and purpose in MP.

Can you explain to me how it actually works?

1
Celaeris•

A job's Break value is used to determine red guage depletion. Just compare a Ranger job that has high break and low attack versus a Warrior class that has high attack and low break. Get the guage fully red, and see how many attacks it takes to break.

Also, Artemis.

1
YuraschenkoOP•

Red bar only can be reduce by normal hit.It is how SE set the coding.Mandatory.And either Normal attack affecting or not?Im really unsure.

But based from observation, Ranger with low attack reduce the red bar faster than Samurai.

Then i conclude, Ranger can break faster due ranger hs higher break value (all people know this for sure) and second is ranger class strike 2 times per 1 action instead samurai which 1 strike per 1 action.


Second is,how Artemis be really effective on reducing the red bar instead of Gigant(brave buff which improve normal attack)


Third,how En-Buff (Enblizzard,EnFire - Pupu Card) affect the the red gauge. You see,if dps + en-buff,the effectiveness wont be as same as breaker + en-buff in situation where both need to reduce the red gauge.

For sure the dps (as example like samurai) will get himself really high value of normal attack (thx to en-buff) but still assasin (as example of highest break value breaker) can swipe the bar to half (lets say Shiva) in 2 actions (4 attacks) instead of Samurai that do 4 normal hits(4 actions)

Both with 4 strikes but assasin seems better,and thx to 3 of these observations,people come to conclusion break stat only needed to break the red gauge

1
FFBESeere•

Lets say what you say is all true. For example: It doesnt matter in the least how much ATK a ranger has.

Because: Clears yellow bar with skills (unaffected by base ATK). Clears the red bar using his base BRK. Then it´s just a matter of relying in MAG to deal the most damage with skills.

1
isenk2dah•

Just to note that the number of strikes per action does not really affect the break outcome. If the attack hits multiple times, the break are divided to the number of hits, so overall it just does the same as what's listed on the stats. There doesn't seem to be a break cap yet unlike damage cap, so multiple hits doesn't help there either at the moment.

1