Mythic Nyth Help

Hey Guys,

Besides the lower dps that is getting fixed we're kinda just looking for some good advice. Wipe number 9 we got her to ~1.3M (so 0%). Someone said our DH tank didn't have good uptime on Demon Spikes. Just little things would really help us out. We started running out of prepots towards the end.

I can provide any info if this was too vague, so please let me know!

Edit: And I forgot to link the logs oops

https://www.warcraftlogs.com/reports/Qf3xHYKDGZN62qwn#

Posted Oct 10, 2016, 6:40 AM UTC · edited

1015
SomeThingsNeedDoing•

I mean if you have her at 0% she's dead. Just clean it up a bit and emphasis everyone just stay alive. It's an endurance race, not a dps check like Ursoc.

Edit: Not all of your dps used their pre pot / second pot. That alone would do over a 1.3m. It's mythic and you really should be potting / second potting for every serious attempt. Not everyone used a healing tonic before they died (Health stones just dont cut it). Far too many people hit by breath.

You really should just be looking at the https://www.warcraftlogs.com/reports/Qf3xHYKDGZN62qwn#fight=28&view=execution tab in the future.

It will answer a lot of your questions when it comes to stuff like this.

Cheers and have a good one. If you have anymore questions feel free to PM me.

11
a_robotic_puppy<SuperStars> 3/7M Feral•

Healthstones are fine depending on gear level. At something like 2.2m-2.4m health Healthstones actually heal for more

4
byarkan•

It heals 22% of your total health. So, if you have +2.4m health, healthstone is better, if you're below, potion is what you need. (Just to confirm what you said)

1
SomeThingsNeedDoing•

Then why do heath stones heal for less on our prot warriors then healing potions? =/

2
Epitaph466•

Does he have an alchemy trinket? Boosts potion effect by 40%

2
TepnOP•

I guess that's true, maybe something to make a cleaner fight.

1
Loolew7/7M Bear•

Why is it that every prot warrior I see on here isn't using Vengeance or Focused Rage properly? Weave FR with Ignore Pain for more survivability AND damage. Is it really that hard to understand? You should have more casts of Focused Rage on this fight anyway due to lack of uptime on boss.

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1
Brewssie5/7M•

Yeah your Dh's uptime on demon spikes is horrible. Granted the fight has a lot of downtime where you don't need to use it, but 12,23% is still way too low. I had 29,30% on our last mythic kill, and even then i probably could have played better.

3
sammojo•

This is a fine point to make, but it can sometimes be a red herring. If you look at multiple attempts where tanks of the same class have taken similar damage taken and KRSI, you can see that uptimes on defensives can drastically vary.

There's a lot of downtime on Nyth for tanks, so defensive up-time can be low, provided its being used at the right time. 12% may be too low for Nyth however (I'm not a Vengeance DH). Just looking at shield block up-times for your warrior - 50% is more than needed for this fight (you have active boss aggro for less than 50% of the time), but if it's being use offensively for crit chance then the story changes. Definitely not saying high up-time is bad, but what's more important is using it at the right time and for the right reason, something a % on a log won't communicate.

My guild got her down last night on our first night of attempts. It's really not a DPS race - the main thing we found that helped us get it down was planning mind control strategically so that we didn't end up with a disproportionate number of raiders getting MCed at the same time. We would make sure the people getting the first round of rot would deliberately soak extra stacks (as close to the MC cast as possible) to get some control over it. If you got to 0% then you obviously have what it takes to down it, just keep trying and tidying mechanics up.

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thefezhat6/7M•

Even if he didn't, poor AM usage causes unnecessary stress on the healers and makes it more likely for other players to die.

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Dracidwastaken•

I'd start by optimizing your classes. You shouldn't have 2 outlaws and a BM hunter. Outlaws been nerfed quite a bit already and the RNG in it makes it a really bad spec to raid with right now. Marksman is just overall better than BM in pretty much every aspect for raiding. All 3 of them happen to be on the lower end of your DPS.

Example on the hunter is he only used Kill command on your best attempt 34 times. at roughly a 7 sec CD give or take with haste, that's roughly over 3 minutes of down time he had that thing on. He could practically double his damage with kill command if he would use it on CD.

Not to be a dick but BM is probably the easiest spec in this game to play. I would possibly consider replacing them

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