Need some advice for Juggernaut on items and levelling.

Dotabuff

I tried looking this stuff up, but some of the responses I found were threads from over a year ago, and I don't want to take year old advice since stuff can change.

I've tried playing Juggernaut twice recently and am unsure on both items and levels and would like some help.

http://www.dotabuff.com/players/131170972/matches?date=all&hero=juggernaut&enjoyment=any&timezone=Europe%2FLondon

Dotabuff with the two games I played



ITEMS

I've not really followed guides. I like working out and justifying to myself what items I think would be good and which won't. I'll talk about the items I am confused on first, then say what I will usually do.

Aghanim's Sceptre

I don't like the look of this item in most cases. If you're a safelane carry, or the only carry on your team, rushing this item just doesn't look good to me. You're putting all of your eggs into one basket if you get an Aghanim's Sceptre. There's so many things that could go wrong if you ultimate someone that having it as your main plan doesn't seem good to me. Once the Omnislash ends, you can now do nothing else. I think it looks potentially good to get as a late item, but not one that you rush. That 4200 gold could go towards something else that could make you into a proper carry. Is this reasoning correct? I have a friend that plays Juggernaut a lot and swears by getting Aghanim's Sceptre, and since I don't play him that much and he does, I am unsure on how my opinion sways.

Mask of Madness

The same friend swears by Mask of Madness getting it every game. I don't like the look of it at all. Juggernaut is already really squishy, so Mask of Madness makes it worse. It looks like it's good for farming and chasing with more attacks, but I really am unsure. I know before Juggernauts got it, but don't anymore because of the movement speed decrease.

Battle Fury

Same friend gets annoyed seeing people getting Battle Furies on Juggernaut in any situation, but I don't see how it's such a big issue. I don't understand when a Battle Fury Game is though. When would you buy one? What about a game would make you go, 'Definitely a Battle Fury game?'

Sange and Yasha

I actually don't understand this item. Yasha is good for damage and stats, but why would you get a Sange and Yasha. I've read it as a midgame carry item, but what does that mean. Specifically when would I get one? How would I know? I know that it's good for tanking you up, but that's all I know. I've even heard people say 'Echo Sabre' is the replacement for Sange and Yasha. It's half the price and good with characters that have the ability to burst people, and since Juggernaut has a crit, surely that'd mean it would work with him?


Sustain:

So any hero that wants to be able to farm jungle camps needs a method of sustain. I've ruled out Mask of Madness, and there are three other standard items for sustain.

Helm of the Dominator

This item seems to only be gotten on people that stack Ancient Camps to farm. They normally have an innate ability to farm it (Gyrocopter and Luna). Juggernaut doesn't have this, and since I am not getting a Battle Fury, I rule this item out.

Vladmir's Offering

This item is normally gotten on pushers, characters with multiple units or characters trying to get arround UAMs. I think this might be good when going for a Desolator, but I don't know when a Desolator would be a good option. Also, I have never seen a Juggernaut with a Vlads before so that makes me slightly sceptical. Would there be a situation to get it?

Vanguard

This is what I have been getting. I thought it looked good since it can build into an Abyssal Blade, and lockdown is an important thing against a lot of heroes. It also tanks you up and means you take basically no damage from jungle creeps. However, would a Poor Man's Shield be enough? Would a Ring of Health for a Battle Fury be enough? I am unsure.


Starting Items

I suck at last hitting, so what I have been buying is Tangos, Healing Salve, Mango (Because Blade Fury), Quelling Blade and then buying a Stout Shield when I can. I've been getting Ring of Health > Phase Boots > Vanguard since getting that means I won't get harassed out of lane, and I can even transition to the jungle so supports can farm the lane. I've also been buying an Aquila since he looks like a perfect candidate. Agility Carry with low Intelligence that has great pushing skills, so I've been getting an Aquila next.

I think though that maybe it would be better to go Ring of Health > Phase Boots > Ring of Aquila > Vanguard since then I would have a bit of damage to me and be able to use my skills more freely. Or do I just forget the Vanguard? Should I go Poor Man's Shield into Aquila and use the MP regen from the Aquila to sustain myself with my healing ward while farming? I'm not sure how cost or time efficient this would be. Also, getting a Battle Fury here could work since the Ring of Health in it could sustain me. I just don't know now.

Mid game

Most carries seem to get a Yasha. I also get this, but if it's a Medusa or something I'll get a Diffusal Blade first. Or should I change up the order? I understand when to change Yasha into Manta Style (They have silences), but when would I got for a Sange and Yasha? Or do I not even get a Yasha here at all? I've gotten a Blade King Bar if they have a lot of stuns, but getting a BKB here feels wrong. My only damage item is a Ring of Aquila. I can't output much damage with just that. Do I always get a Yasha? Do I always upgrade it? Or would it sometimes be better to get a Diffusal Blade instead of a Yasha I never upgrade.

Also, buying a Black King Bar and a Manta Style seems like a waste, and there is rarely a situation where the enemy team has only one silence and no stuns at all. Do I have to choose between them? Or get both? I upgrade my Vanguard to an Abyssal Blade here if they have an escape carry, like an AM or Morphling. Or should I just buy the Basher and hold off on upgrading until later? Or maybe even no basher yet at all? It health which is something Juggernaut lacks.

Late Game

I don't think I need help with these. All carries get the same late game items. Butterfly, MKB, Moon Shard and Boots of Travel. Or am I missing something? Maybe a Blink Dagger or an Assault Curaiss? I'm not even sure anymore.



LEVELING

Following the normally always correct rules of leveling nukes, you max the nuke early so they're effective early meaning maxing Blade Fury by level 7. Crits get maxed last since they depend on autoattack damage which you get most of late. Of course, you get value points in the other skills, so at a glance, Juggernaut looks like he'd go 1 2 1 3 1 4 1 2 2 2 4 3 3 3 S 4.

I've seen so many people stocking up on stats though. They seem to be random when they decide to get them as well. I can't work out the pattern or if this is even efficient. I asked my friend what to max and he seems to put one point in the first two spells early, while maxing the crit and putting all other points in stats. I can't stand by this though. Blade Fury gives out so much damage early and the cooldown decreases by so much. It could very well save your life. Also, he said to max the crit early sinc it's 'best early', but I don't get how. Crits depend on your autoattack, and you don't have that early. Also, it doesn't scale brilliantly. One point for 20% and then three more for 35%? I really don't understand when to level what if stats are getting involved.


Whew! Thanks if you read this! Also, are there any specific playstyle tips you have?

TL;DR What is you standard 'This should work most games' build? How is Aghanim's? Mask of Madness? Battle Fury? Sange and Yasha? Desolator? When should I/shouldn't I buy any of these? What do you get for sustain? I've rushed early Vanguard for an eventual Abyssal Blade. Does this suck? What do you do with a Yasha? Is Manta Style and BKB a waste to get together? How do you level him? Do you level stats?

Posted Oct 24, 2016, 12:53 AM UTC

616
cyka1234•

I'm 4k for whatever that's worth wall of text incoming

General carry rule is you always want your first major item on any carry to be a farming item. Scaling is your goal and picking a farming item is going to make you pick up your subsequent items faster.

Early game items are kind of depend on what lane you think you are against. You can go PMS/tango or stout/mango/tango/salve/branch. Personally i go stout/tango/salve and then buy a QB from side shop right after the game starts on pretty much everything but any of the above is fine.

Typical build is Boots-->Aquila-->Farm item-->Game dependent shit. If you just want the "works every game" boots you get phase although treads is an option. Really the only 2 farming item choices are Yasha or Battlefury. Mask of Madness hasn't been good in a long time don't buy it.

Battlefury is definitely more powerful purely as a ricing item item but yasha is more efficient then the individual battlefury components are, so you have some extra kill power if you go yasha first.

Once you get the farming item you almost always go for manta. If you have BF then you want manta simply because its pretty much the next most efficient thing for increasing your farm speed and a powerful fighting item in its own right. Like you seem to be seriously underrating the fighting power of manta in your post the move speed, attack speed, stats, and bonus illusions make it very powerful. Sange and Yasha is just weak.

If you went yasha first then its pretty much compulsory to complete the manta, with the exception of the iceiceice build which goes yasha-->battlefury-->manta. If you are not going the iceiceice build the next item after manta is pretty much always diffusal blade because its relatively cheap AND diffusal blade is very powerful with the manta illusions since they get the mana burn. The purge ability is also really good at keeping people in place so you can kill them.

Only exception to not building yasha or battlefury after your aquila is if you are up against an omniknight lineup you want to just build the diffusal blade right after aquila. You obviously get a manta after it for the diffusal blade syngery.

Somewhere you want a blink dagger. Once you have a fair amount of damage the main way to increase your farm speed is to cut the time it takes to get to creeps, and blink helps there. Blink also gives you a lot of kill power since you can just blink on people and then blow them up.

MKB is an item you pretty much only ever get vs evasion. Typical 6 slot is something like bot/manta/diffusal/blink/abyssal/bfly or bot/bfury/manta/blink/abyssal/bfly.

Stats guide: Your friend is using an obsolete build from when the Q was bad. Max your Q. Get 1 point in your crit at some point. Max your W. Max your ult. Pretty much the rest go in stats. You try to use your W for sustain. The subsequent points in crit dont give you a lot of return on investment. Stats give you more damage more hp and more mana to use your skills more. If you do it right you should find that you don't really need an early game sustain item.

TLDR:Aghs sucks. MoM sucks. BF is fine. SnY Sucks. Deso sucks unless you have no orb and are just trying to hit buildings to end the game. Buy BF if you want to rice hard all game. Early vanguard is sort of situational but can work if you are in some sort of all in fighting build but most of the time you should just be focusing on ricing. Use Yasha to click on creeps and run enemy heros down. Manta Style and BKB are fine together but BKB is item you try to avoid building. See above paragraph for stats.

7
Searchnewgf•

I would like to add consider getting a skadi on juggernaut, it is one of the best items you can get on jugger , it makes him around 2.8k hp and an absolute beast in teamfights

Get 2nd 3rd and 4th point of crit at 23/24/25 , then you have way more damage and attack speed

2
VerySharpCupOPElder Titan•

I really like your answer and don't really have anything to fight on any of it. Only a couple of questions.

Should I get Diffusal Blade first before Yasha/Battlefury if the enemy team has Medusa/Wraith King on their team? Or is it that they aren't really a threat yet so its not necessary?

Also, should I be always farming except for when Omnislash is up, where I use it to smoke gank or something? I don't really know when I should be using space created to farm and when I should be using it to be aggressive and secure more kills to transition into pushes.

Also, I am not sure on getting a Blink Dagger. I can appreciate that it's good with Omnislash, but I think I simply suck too much with Juggernaut to be getting an item like Blink Dagger on him if that makes sense.

Thanks for the answer!

1
WUMIBO•

I'm 2k and have like 110 games on Jugg with about a 54% winrate now. I had a 60% winrate with him in 6.88 but it kind of dropped due to not playing as much, trying out weird builds, and playing on a tilt spree. So take this as you will with that considered.

My 60% winrate build was mostly battlefury, manta, diffusal, then whatever I needed to counter enemy heroes. Some games I would skip diffusal if I felt say, a basher, would be more useful. Diffusal is just such a great item for jugg. Lots of agility, more damage, with omnislash too, great utility, and mana burn just wrecks with your illusions and low bat. I would consider a diffusal before manta vs those heroes, but you need to fight with it if you do get it before manta. Otherwise, just a yasha increases your farm speed with the ms bonus and is generally a better choice. Even yasha > diffusal > manta is an option. I think it depends on how much of a threat those heroes are at that point in the game and if you think you're going to fight them in the next couple of minutes.

As for blink dagger, I usually get it vs an lc/axe or gank heavy heroes like nightstalker and bloodseeker. Linkens is great and all, but a blink is way cheaper and you just need to react quick enough to escape when you see them coming toward you. You could be ganked a few times in the time it takes to farm a linkens, while blink you will get a lot faster while doing more for you other than surviving ganks. Think of blink on jugg as a budget anti mage. Low bat with a battlefury, just twice the cooldown on blink. It increases your farm speed and allows you to split push a lot more effectively. So, I get this item vs heroes who want to gank me and can't deal with split pushing well, or if I'm behind in a game and don't want to fight in the next 10 minutes.

I find blink to be kind of a catch 22 on jugg when I'm ahead because it increases your farm and push capabilities, but, to the point where I feel slot starved and another item, like a basher into abyssal blade, would help more in fights. Generally I just get a blink dagger if I need better positioning vs those initiatior and gank heavy heroes, or if the game is behind and I need to farm safer and split push rather than fight for the next 10 mins. Around 30 mins or so I will sometimes opt for a silver edge. I know lower brackets are worse with detection, but no one expects a silver edge 30+ mins into the game. The break is amazing vs some heroes as long as you catch them without bkb available, sven, pa, ursa, centaur come to mind. It gives mobility, escape, and a less reliable initiation than blink. The beauty of it is the stats, which jugg needs to scale late game. Late game you are more dependent on right clicks, so the damage, attack speed, and stats are a nice package considering the utility of the item as well. I like it a lot on jugg, but skadi or abyssal blade are more typical pickups after manta diffusal.

Also you should generally look for a kill when omnislash is up because it has insane solo kill potential early-mid game, but falls off late game. I generally farm when it's on cooldown and look for someone solo pushing a lane and catch them out of position with it as often as I can.

1
cyka1234•

Yeah I understand your concerns about blink dagger it does tend to be a more skill intensive item -- but you won't get better with it if you don't use it. FWIW it was an item I was leary of the first time I started picking it up, but the more I used it the more I loved it. I wouldn't worry about a fast diffusal vs wraith king or medusa - those heroes are both slow, the only reason you're picking up the fast diffusal vs omni is becuase of the threat of the immediate 5 man doom push at some ridiculously early time. You will want a diffusal vs them later for sure though.

I tend to spend most of my time farming. You can get kills versus the random supports that come to your lane that try to interrupt your farm by their lonesome. You do want to carry tps though. It's really hard for me to give specific advice on this sort of thing, there are times when you want to go get objectives. If you know you're strong and your team is strong you can push, especially if you just won a fight.

1
cantadmittopostingNice Towers. I think I'll take them.•

You're correct on both Aghs and MoM, they are outdated builds (not sure agh was ever a core item but w/e.

 

A lot of the rest of your analysis isn't quite on point, but its a good start. Generally speaking jugg is not a burst carry. His crit is nice and reliable, but its not for instant kills. Jugg is very much a "dps carry" typically through attack speed, which benefits you in omnislash as well.

Jugg usually doesn't pick up lifesteal though, since healing ward provides immense sustain in the first place, and jugg also has high armor. In 'fighting' builds, lifesteal is relatively ineffective in "PvP" while the ward is already quite good (provided you can avoid having it killed). In 'farming' builds the battlefury has sufficient sustain and lifesteal isnt needed.

 

More generally since jugg already has a great crit, built in sustain, and nuke/magic immunity (plus his ult), his primary issue is building to not die instantly from magic or not get outcarried by other right clickers. Jugg is very good through the early/mid game, and just barely falls off to some other carries late. With that in mind the "fighting" build is more popular at the moment because you typically wont have time for a farm fest and a level 7 jugg with just phase/RoA can be very scary against enemies with no eacape mechanism.

  • diffusal procs with illusions, so diffusal/manta is a standard "fighting" build, using the manta to get more mana burn. (Opening RoA/Phase->yasha/diff/manta typically). Yasha's move speed bonus is nice for farming speed as well. Blink can be good here too (as the diffusal active is great for blink-diffuse-omni if needed).

  • the battlefury build is used when you have "space" and can get it early. While BF is very effective against tightly packed targets, its primary mission is to be online ~15m followed by accelerated farming speed. Your intent here is purely to pick up late game items necessary to disappear for a bit (minus ganks when ult is up) and primarily build towards mid-late agi+str stat items, plus any utility you might need (linken, bkb, manta, mkb)

  • although you refer to your RoA as your only "damage" item, yasha and SnY are fairly efficient here. You should pick up SnY when you have a decent lead and are looking to keep pressure on the enemy, as it has a good mix of cost and slot efficiency. You need hp, armor, damage, and the slow/movespeed combo from maim and yasha bonuses is very good to prevent escaping enemies.

  • late game jugg looks something like (skadi, bfly, travels, [utility], BF/Diffusal, Manta/SnY) . Jugg's notable for having such a good ability set that you dont need to pick up much aside from more stats.

  • it is worthwhile to sometimes go satanic as you can use the active during omnislash. Theres a fine line between making this useful and screwing it up though. And an early helm is a damper on fighting prowess.

  • utility could be... linken/mkb/satanic/bkb, etc. (even halberd if you build SnY and then split it up for manta). If you dont need a defensive utility item it can be more damage, rapier, whatever.

  • vlad isnt a good pickup on jugg because its ultimately slot-inefficient. Vlad is a great item that should be a support/offlane pickup, not a 1 position.

 

Levelling, stats-build is also outdated, your build is pretty on point, though going 4-1-4-1 at 10 is viable as well, as is levelling ward and crit together instead of maxing (both are percent based). It's not done as much anymore but going 1-4-4 is still alright sometimes. Spin damage is hard to ignore though.

3
VerySharpCupOPElder Titan•

When I said 'My only damage item is Ring of Aquila', I meant that specifically in the midgame, if I were to go straight for a Black King Bar then I wouldn't have a Yasha, meaning my only damage item would be a Ring of Aquila (and I suppose BKB too a bit)

Thank you for your whole comment. I took some good information from it! Everyone seems to be saying that what I have been doing with Yasha/Diffusal Blade is good, but just that Vanguard early isn't necessary because of the Healing Ward. That's the best thing I am taking from this.

I like buying Vlad's as a support a lot of the time and normally my carries appreciate it.

I hadn't thought of Satanic mid Omnislash before. I suppose its one of the few items you can make good use of mid Omnislash.

Thanks for your answers!

1
SerpentineLogic💖 AUTZ 💖•

Aghanim's Sceptre

it's not good. I mean, if a teammate buys it on their jugg I don't get tilted, but it's not efficient. More slashes is nice, but 4200 gold of other items means you get the same DPS in ult and when it's on cooldown. It's best if you get it early, since extra slashes means a lot more when your ult is level 1, but then you're only useful for ult.

Mask of Madness

Not good any more. If you want move speed get Yasha (you want S&Y or Manta anyway) If you want sustain, you have your ward, and you might get Perseverence en route to BF anyway.

Battle Fury

  • games against swarms (PL, NP, Brood etc)
  • Games where you can afford to go late

If you can't afford to take the game late, then you usually get something more mid-range like Diffusal.

Sange and Yasha

S&Y gives a big movement speed bonus and a cripple proc, which means your ults are better. Its cheaper than Manta and the buildup is easier to get, especially when there's a lot of killing and dying happening. Echo's proc is on a timer so it's not good during ults, and Jugg attacks faste enough that +1 attack every 5 seconds is not a big boost. Echo isn't bad on Jugg, but it's probably a waste of a slot.

Helm of the Dominator

Jug doesn't usually build HotD, but you don't need to stack ancients to benefit. Stack hard camps and spin to win, or find an alpha wolf and provide a damage aura to the entire team.

Vladmir's Offering

Vlads is when you aren't position 1. You get cheaper items, and you might already have aquila so you can dissassemble it to get a cheaper vlads. You don't see this build on jugg often though.

Vanguard

Vanguard is good, but often unnecessary to rush - just a shield + perseverence + healing ward is usually enough. If you have sustain problems though, why not? After all, building into abyssal is often a good idea.

Starting Items

Try to get shield first, then get quelling next. IIRC Aquila is almost the same boost in damage as Phase for a lot cheaper, so it's worth getting. As always, you should use your best judgement, but a lot of people get Aquila, then go for phase or RoH depending on slots and whether they need to buy out before dying.

Mid game

Yasha is good because it provides a bit of move speed as well.

LEVELING

Generally the build is Q E Q (W or stats) Q R Q etc.

I've seen so many people stocking up on stats though.

Ignore your friend. Stats are good because Jugg can use a lot more mana than he usually has, and his ult gets expensive quickly. A few points in stats early really helps alleviate this problem of needing burst man.

Spin uses less mana, does more damage, and has lower cooldown as you level it. This gets maxed first.

Ward starts off good and gets better, but 1 or 2 points is often enough for a while.

Crit doesn't scale well (with points - it scales well with your farm), so you max that last.

2
VerySharpCupOPElder Titan•

Thank you for all of your answers! Very concise and to the point and your covered each issue clearly,

1
brunogsa•

Fuck. Nobody? This post is gold.

Well, I'm in the same boat as you, but here is what I think:

Vlad gives you sustain for jungling and mana regen. It seems very efficient on heroes that stick to fights, since their team can use the aura as well.

It can be used on heroes that will fight constantly and demands low mana. Slardar, for example.

It's also a good option for heroes like Void. You fight when you have ult. When it's on cooldown, Vlad is enough to replenish your mana until the next fight and it keeps you farming.

I would not do it if you intend to split push alone, or just stay away farming.

MoM is an excellent option if you intend to split push. You'll have sustain, movespeed and more damage. This alone will increase your GPM a lot.

It's viable for a 1v1 fighting, allows you to push harder, but it sucks on team fight if they can just shut you down.

Still an option for clashes if your supports can keep you alive.

Works great with Phase Boots.

Vanguard for me is another option for fighting. If you think you're gonna be focused, Vanguard will probably be better than Vlad.

The problem here is your mana. If you're going to fight, you'll need mana. I don't know if Aquila is enough here, or if you just trust your team will help you with arcanes.

Maybe Aquila + Echo Sabre in this scenario?

The problem here is: you have neither lockdown nor movespeed, so unless you trust this to your team, you'll have a low kill potential on midgame.

That's probably why people get Aquila + SY, because they are trying to tank a little more in the midgame fights without losing kill potential?

We need to do the math. But I hope it helps a little.

1
VerySharpCupOPElder Titan•

Your post and everyone else's combined has definitely helped me to get a clearer picture of what I should be doing as him, so thanks!

1
rileysan•

I've been playing a lot of Jugg lately and I try to avoid being the pos 1 hard carry if I can. In which case I build Diffusal really early which adds a huge amount of kill potential because of the purge/slow. ez ganks. Then I start working on Manta unless there's an item needed to counter a problematic hero. After that I just do whatever feels good: Blink, BKB, SnY, whatever.

If I do end up as the hard carry, I Brown Boots into Aquila or Drums depending on how well the early ganks go. Then I start a farming item. If things are rough or you are fighting a lot early, I suggest Maelstrom which is cheaper than Battlefury but doesn't scale as well as your damage increases. Otherwise, if you have the space to farm it, build the later. Then the simplest path is to build some kind of lifesteal (probably not MoM though) and a BKB.

Jugg is a really versatile hero who excels in the mid game imo. His skillset is all about coming online early and bullying the enemy team out of farming space. As long as he's got some sort of backup when he goes ham, he's really scary. That being said he doesn't have any abilities that complement his crits well so if he is going to carry, he's really item dependent after 30 minutes and the game changes.

edit: as far as boots go, again,versatile. I keep them brown for 60% of the game because he's strong as-is. Then I'd probably get BoT's. If you want early boots though, phase are good for getting in ulti range before the next creepwave shows up.

1
VerySharpCupOPElder Titan•

This seems to mostly go with what other people suggest. Thanks!

1
preakzon[A]•

BFury nowadays is kinda the same lika a midas for other heroes.

It Buffs your Farming speed after you bought it, but it doesn't help you in any other aspect of the game.

I only go BFury on Jugg if I know that me team can hold out 4vs5 for 25+ Minutes and that's rarely the case.

Most players go Yasha first and then Yasha->Diffblade->Manta (because manta+diffblade = good fighting power). And at this meta right now you have to be online as early as possible. Because jugg can't "outfarm" the nowadays farm heroes, you have to snowball through killing and increasing farmingspeed is only necessary if you have the time and space for it, which is currently rarely the case nowadays.

I tested around a bit with Jugg. Most of the games I go Some early game items (PMS; Drums; Aquila) Boots (Phase+Aquila / Treads+Drums) into Yasha and then look whats possible.

Do I have space for the next few minutes (does my enemy still need their core items), does my enemys have through BKB+TP stuns (spin+tp).

If not and my team has no split pushing; i go Bfury and splitpush the hell out of them (try to not get ganked) and farm up that bfury; manta/sny/diffblade/blinkdagger/abyssal.

Vanguard first is very bad in my opinion. And PMS should be enough and the cost early on is to high for what the item gives you. You don't need high survability in fights early on as you should concentrate on farming and not getting caught off. You have healing ward to heal you up if needed. And with spin+tp it's unlikely that you get caught offguard.

1
VerySharpCupOPElder Titan•

The only heroes I play and get Midas on nowadays are AA and Phoenix, purely for the experience boost. Gold is good too, but exp is so big on them.

Your answer lines up with what other people say too. Thanks!

1
ritopl0xfix•

Aghs is straight garbage on jugg. The main reason being that you right click during omni, so you are much better off just building more right click damage, especially agility. Manta is 10 times better than aghs, so are skadi and butterfly.

1