House Rules Update #10 - Limited Karmagen and Early Errata
This update is mostly about the non-trivial changes being made by the new errata team although it will contain a few asks from the hubrules modbox and KARMAGEN!
Shifters
- We are ignoring the errata for player characters since our beta tests of infected showed that regeneration was not a suitable ability for players to have in a loose-consequences world like the hub.
- We are not going to force anyone to retire.
- NPC shifters are up to GM discretion as with all NPCs but we recommend that they not use the errata for consistency.
Technomancers
- Use the new fading values as outlined in the errata threads for now; keep in mind that they may change as they are updated by the errata team. Lore-wise, from the Puck AMA, this is due to new technomancers growing up with the 5e matrix protocols coming up with more efficient ways to thread, which any technomancer with a connection to the community would be able to pick up on with practice (in case anyone wants to play that angle up in RP - keep in mind that being an 'out' technomancer is very dangerous)
- Technomancers can establish direct connections and use DNI on their devices via trodes even if they do not have the skinlink echo. The skinlink echo still allows them to gain a direct connection to devices with hard-to-access UDP jacks and be less conspicuous.
- Sprites have mental attributes according to their matrix attributes, like a technomancer. Their skill ranks in trained skills are equal to their Level. For example, a Level 4 Courier Sprite has 4 ranks in Computer and 4 ranks in Hacking, and its mental attributes are CHA 4 // INT 7 // LOG 5 // WIL 6.
Astral Projection
- As per the rules on astral projection, anything done to an astrally projecting mage's body also applies to the spirit. This includes health spells, damage/death, drugs, augmentations, etc.
Hard Nanites
- Nanites cannot be reprogrammed into a different class of nanite (taggants into implant medics, for example)
- Changing the setting of your nanites (for example, asking your nanotats to rearrange themselves) is a free action. The process still takes a few minutes to complete, but does not require conscious effort (or even consciousness) after the action is taken.
Run Rewards
- Players may also choose to convert nuyen into increasing the Loyalty rating of a non-hub contact after receiving rewards. Players must spend 5,000¥ x Loyalty Rating to improve the contact of their choice. Loyalty must be bought point by point, so in order to increase a contact’s Loyalty from 1 to 3, you must first raise it from 1 to 2 (10,000¥) and then from 2 to 3 (15,000¥). (already part of a document available to GMs, just posting it here so that it's visible to players - contact rules are still a WIP, but this is a conservative solution for now)
Karmagen
- Players with at least 50 accumulated karma via hub play may submit a single character to CCD created with (800) Karmagen instead of the Priority system. Exceptions can be made for players who are particularly experienced or dedicated, but in general we would like players to have some actual in-play experience with the system before attempting this since karmagen leaves a lot more room to accidentally shoot yourself in the foot.
- You can expect it to take longer to get picked up and stamped since it will require a different process for CCD. Karmagen characters will be Complex Sheet Checker level only, and exceptions to the karma barrier will have to be run by, and agreed upon, by at least 2 Complex checkers.
- The karmagenned character counts towards your maximum of 3 characters, but does not take up your snowflake slot unless they would otherwise qualify as a snowflake (e.g. karmagenned metavariant, prototype transhuman, etc)
- You may only have 1 karmagenned character at a time (this is to keep CCD from being flooded with karmagen characters)
- This should go without saying, but the same restrictions apply - a maximum of 25 karma spent on positive qualities, a maximum of 25 karma from negative qualities, at most 1 attribute at metatype maximum, maximum 6 in a skill, etc. etc.
- You still get the free contact points from CHA and knowledge skill points from INT and LOG - this may require you to change the default setting in Chummer.
Posted Nov 10, 2016, 8:32 AM UTC · edited
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